See the speakers of Quo Vadis 2015

New speakers and sessions are added constantly

Manish Agarwal (Reliance Games)


Manish Agarwal, CEO, Reliance Games has over 16 years of industry experience, with six years dedicated to the digital industry.His expertise in the digital space ranges across consumer marketing, product development, developer evangelism and digital monetization, which makes him the right leader for this new-age digital venture from the Reliance ADA Group. At Reliance Entertainment Digital, Manish leads a young team of creative wizards for a group of digital platform based businesses which include Zapak Digital Entertainment, BIGFLIX and Reliance Games.

Ahmed Alsafar (Play 3arabi)


Ahmed is the Game Hunter at MENA mobile game publisher, Play 3arabi. He is a veteran of the Massively Multiplayer Online games space in MENA with vast experience in publishing, operation and business development. Ahmed handled MMO game service launches in MENA from localization and community management to user acquisition. His work over the past 7 years has been instrumental in helping European game companies access the MENA region. At Play 3arabi, Ahmed is always hunting for top notch games that resonate with Arab and Middle Eastern audiences.

Marie Amigues (ALTAGRAM GmbH)


Marie Amigues is the CEO of Altagram GmbH, a multilingual video game localization specialist based in Berlin. She will be giving the speech, "How to Optimize Localization" in the Bischkek room on the ground floor of Cafe Moskau.on Tuesday, April 23 at 3:00 pm. 

Marie founded her first company in the video game localization industry 10 years ago. Together with her team and partners, she has successfully localized over 2,000 video game titles for prestigious clients such as Microsoft Game Studios, Warner Bros, Ubisoft, EA and Square Enix, receiving critical acclaim for many of the localized versions.

A real love for the industry and an entrepreneurial spirit are the key to making every day something that brings joy to Marie’s life and, more importantly, to the lives of millions of players the world over.

Tom Ammermann (New Audio Technology)


Tom starts playing guitar in the late 70th and worked as a professional musician and composer in different bands and music projects. 1990 he founded the MO‘VISION music production and worked as live sound engineer and music producer. 1995 Tom was the co-founder of the LUNA STUDIO HAMBURG where he worked for film, music and commercial projects. 2000 he developed and founded the &;headphone-surround&; brand and procedure and provided it for film and music products. Up to today he master and mix for surround as well as 3D audio applications on DVDs, Blu-rays as well as for events. 2008 Tom did his first 3D audio production forsenses 1 & 2 for Sony Music Germany. A lot...

Eric Angelillo (Double Stallion Games)


Eric Angelillo was born & raised in sunny Montreal, Canada. He is currently the Art Director at Double Stallion Games. With a BAA in animation from Sheridan College, he has previously worked on a variety of projects such as an animated TV show pilot, music videos, skateboard designs and documentaries. His previous games experience spans a variety of medium to large studios such as Ubisoft, EA, Ludia and Gameloft. Outgoing and sociable, Eric enjoys cultural exchanges, nutrition, movies & fun.

Jaehwan Bak (Nanali Studios)


„The Art Challenges the Technology, the Technology inspires the Art.“

Andre Beccu (Blazing Badger GmbH)


André entered the industry in early 2007 at EA Phenomic and worked on Battleforge as a Level and Game Designer. In late 2008 he was offered a Senior Design position at Spellbound Entertainment and subsequently assumed the role of Lead Designer on Arcania – Gothic 4. Once Arcania had shipped he moved on to keengames as a Senior Designer on Sacred 3. When Sacred 3 had been wrapped up, he seized the opportunity to become a founding member of “Blazing Badger”. In his spare time he regularly teaches at various game design schools or holds lectures at conferences.

Thomas Bedenk (Exozet Berlin GmbH)


Thomas Bedenk is Freelance Creative Director / Consultant and Virtual Reality Consultant at Exozet Berlin GmbH. From 2009 until 2015 he was Creative Director, Managing Director and Co-Founder of Brightside Games. He studied Media Design in Nuremberg and Human Factors in Berlin. He is teaching various game related subjects at game schools and universities. Before focusing on the games industry he was freelance interactive designer and developer for about 10 years and worked on special effects in the movie industry for a while. He started his love for games playing Pac-Man against his twin brother on the Atari 800XL and developed his first own games 1996. 

Jens Begemann (Wooga)


Jens founded Wooga in 2009. With around 50m active players per month, Wooga is one of the most popular mobile games developers in the world and responsible for hit games like Jelly Splash, Pearl’s Peril and Diamond Dash. Jens is enthusiastic about people, play and technology. Leading a talented team to develop quality games fulfills one of his lifelong ambitions. Before founding Wooga, Jens served as Chief Product Officer & Member of the Management Board at Jamba (Jamster), where he contributed to the company becoming a world leader in mobile entertainment products.

Stefan Behrens (Aeria Games Europe GmbH)


Stefan is the COO of Aeria Games and oversees the company’s global publishing operations, product management and customer service. Stefan has over 10 years of experience in the media and technology industry. Prior to joining Aeria Games, Stefan was a senior project manager at Booz & Company, where he successfully led many strategic assignments for Internet and telecommunications companies. Stefan received his MBA at the European Business School Oestrich-Winkel and F.W. Olin Graduate School of Business at Babson College. He also holds a Doctor’s degree in information systems from European Business School Oestrich-Winkel.

Knut Bergel (MUSTERBRAND)


Knut  is  the founder and CEO of Musterbrand.  Before pulling off this concept, he had the pleasure to spend almost  20 years in various ,management positions  in  digital entertainment industry. 

Bjoern Bergstein (Tivola Publishing)


Bjoern Bergstein is Head of Games at Tivola Publishing - a company founded in 1995 with great experience in developing entertaining and educational games for families.
Coming from a totally different background, Bjoern originally entered the games industry by studying Game Design and Game Production. By founding his own individual development Studio “Bubo Games”, he paved the way for his game “LabRATory” to not only get nominated as Best Casual Mobile Game 2013 in Germany, but also to win the Newcomer Award 2012!

At Tivola, he first took the position of a Product Manager, but then quickly immersed in the field of Business Development. Now, as Head of Games, he is responsible for all products and partners. 

André Bernhardt (Indie Advisor)


André Bernhardt is extensively experienced within the video games business as he has been a part of the German games industry for 18 years - online as well as offline and mobile. In the beginning of his career he was a producer for classical boxed console and PC-games business with the release of the Playstation 1 at Sony Computer Entertainment. Afterwards he was working for German publishers, e.g JoWood and Sunflowers, before joining RTL Games and focused on "next-gen" console publishing (PS3, X360, Wii, DS, etc.). In 2009 he joined Travian Games in Munich. 
Since 2012 he has been working as a freelance agent called IndieAdvisor, supporting developers to find a publisher and vice versa. He also teaches at different high schools and frequently lectures at games conferences. Together with his long-time companion Thorsten Unger he...

Ed Biden (Wooga)


Ed Biden is a Product Lead at Wooga and has worked in the games industry at several studios in London, Paris and now Berlin. After finishing his studies at Oxford University and dabbling in a career as management consultant, venture capitalist and entrepreneur, he turned his childhood passion for computer games into a career and launched 3 successful Facebook games. He joined Wooga in 2012 and is currently working on a new strategy title for mobile.

Kai Bodensiek (Brehm & v. Moers)


Kai Bodensiek is a partner with the media law firm Brehm & v. Moers. Kai is experienced as a legal advisor for game publishers and developers, which includes the project funding, drafting and negotiating of development and licensing agreements. Among his clients are multinational corporations as well as local startup companies. Kai is also the in-house counsel of the German Game Developer Association GAME. In addition Kai is holding lectures on copyright and project management for game producers at Games Acadamy and for game designer at Media Design Hochschule and is a frequent speaker on games and media related conferences..

Lukas Boersma (Upvoid)


Lukas Boersma is a co-founder and software developer at Upvoid, a software company focusing on procedural content generation and voxel technology for video games. Lukas studied computer science at the RWTH Aachen University. Visit my website for contact details: lukas-boersma.com

Marcus Bösch (the Good Evil GmbH)


Marcus graduated from the University of Cologne with an MA in political science and information technology before his Master of Arts in Game Development and Research. He has been working as a journalist and lecturer for Germany´s international broadcaster Deutsche Welle. Marcus’ aim is to merge these worlds creating and developing interactive experiences. 

James Brooksby (Edge Case Games)


James Brooksby, CEO . Before founding Born Ready through a management buy-out, James Brooksby was the founder of doublesix games, where he built up the studio from 7 staff to over 30, releasing many products to market while creating true long tail marketing and product support for its self-published titles. At doublesix James was primarily responsible for strategy, production, and business development and marketing. James regularly talks at industry events and conferences about experiences in the digital distribution industry, and has been applauded for his open and honest talks on successful long tail production and marketing of games and is working to improve the games industry for all, forging links with Universities and working with the industry trade bodies, most recently to create UK tax credits. James is now CEO of Edge Case games, the successor...

Marcel Brozio (Ryddion Studios)


Marcel works as a Game and Sound Designer at Ryddion Studios. In his near 10 years of experience in Game Development he works on several Mobile and PC Games as well as interactive product visualisations for non game industrys using Unity 3D as his 3D-Engine of choice.

Florian Busse (Freelancer - Tutor in Level Design and 3D Environment Modeling)


I hold a master degree in Animation from the University of HFF – University for Film and Television, Potsdam/Babelsberg. I develop myself to an senior 3D environment modeler. My other experiences include texturing, drawing, sculpting, visual storytelling, and game design. During the past 4 years I has had the opportunity of expanding my career by moving into the field of level design for the game „Drakensang-Online“, where I´m leading the level design and narrative team. Over the years I take the I chance to work as tutor at Games Academy and School4Games in Berlin to help student by the projects and reflect my owen work.

Jens Bussmann (Google)


Jens Bussmann started his career at Google in 2011 as Sales Manager MidMarket for the DACH region with Google Enterprise in Munich. Since 2013 he is in charge of sales for Google Cloud Platform in Germany, Austria, Switzerland and Central & Eastern Europe, being responsible for Google’s offerings in the area of Infrastructure-, Platform-, Database- as well as Data-Analytics-as-a-Service.

In addition, he is also a mentor in the Google Developers Startup Launchpad program.

Before joining Google Jens Bussmann worked in different roles in Enterprise Sales at Cisco, covering Networking, Security, Data Center and Unified Communications solutions, with his last role being the sales lead of Cisco&;s Collaboration portfolio for Southern Germany....

Ninad Chhaya (Robosoft Technologies)


Ninad loves building teams, games and companies. A serial entrepreneur with years of experience working with start-ups and building them from the ground up, Ninad is currently Vice President – Games & Entertainment at Robosoft. He has over 18 years of experience in the interactive digital media space and more than 16 years of experience in the interactive gaming industry.

He was co-founder, Creative Director, Head of Delivery at Indiagames, which was acquired recently by Disney. Post Indiagames, he was also with Jump Games (now known as Reliance Games) where he was the Executive Vice President; responsible for Production, Operations and overall strategy and played a key role in establishing the company to become a developer of global repute. Later, he also established Playcaso, India’s first indie...

Oscar Clark (Unity Technologies)


Oscar Clark is an Author, Consultant and Evangelist for Everyplay from Unity Technologies. He has been a pioneer in online, mobile and console social games services since 1998. He provided ´vision´ for one of the first Online games communities (Wireplay - British Telecom); was global lead for games at Hutchison Whampoa (3UK) which included (perhaps) the first mobile in-App purchase; and was Home Architect for PlayStation®Home. He is a regular columnist on PocketGamer.Biz and Develop-Online as well as being an outspoken speaker at countless games conferences including GDC, Casual Connect, Game Connection and Develop on Games Design, Discovery and Monetisation. He is a Mentor for accelerator GameFounders and has guest lectured on Social Freemium Games Design for several Universities. His first book, "Games As A Service - How Free To Play...

Michael Condrey (Sledgehammer Games)


Michael Condrey is Co-founder and Studio Head of Sledgehammer Games, developers of 2014’s Call of Duty: Advanced Warfare and 2011's Action Game of the Year - Call of Duty: MW3. He was previously COO and head of development at Visceral Games on 2008's Action Game of the Year - Dead Space. Other noteworthy credits from his nearly 20 year development tenure include EA’s James Bond, Need for Speed, and FIFA series, among other titles.

Paul Cutsinger (Amazon)


Paul Cutsinger is the head of Amazon Alexa Code Labs where he works with developers to design and develop the next generation of customer experience - a voice based user experience. Previously he was Chief Evangelist of the Amazon Appstore and VP of Technology at Disney Interactive. Paul regularly speaks to developers at conferences like Game Developers Conference (GDC), Casual Connect, Application Developers Alliance, MoDev, LA Games Conference, Mobile World Congress (MWC), Quo Vadis Berlin Games Week, WipJam, AWS ReInvent, AWS Summits, the Tokyo Game Show, and hack-a-thons. Follow him on Twitter, LinkedIn, and Twitch or atwww.PaulCutsinger.com.

Don Daglow (Daglow Entertainment)


Don Daglow is a three-time Inc. 500 CEO and 2008 Technical Emmy® Award recipient who advises game developers and publishers around the world and teaches entrepreneurs at the Founders Space accelerator in San Francisco. His clients range from small mobile game startups to large international publishers.

Don is the only games industry executive who has led development teams on every generation of the first three decades of video game consoles, and he has worked on projects on every platform generation from the Intellivision in 1980 to the PS4 today.

Don speaks extensively in North America, Europe and Asia at conferences focused on games, interactivity and entertainment.

He also serves as President of the Academy of Interactive Arts & Sciences Foundation, the charitable arm of the AIAS.

Don...

Jason Della Rocca (Execution Labs)


Jason Della Rocca is the co-founder of Executions Labs, a first-of-its kind, hybrid game incubator and go-to-market accelerator that helps independent game developers produce games and bring them to market. Formerly, Jason was a game industry consultant focused on business and cluster development, working with game studios and organizations all over the world. Prior, he served as the executive director of the International Game Developers Association (IGDA) for nearly nine years, and was honored for his industry building efforts with the inaugural Ambassador Award at the Game Developers Conference. In 2009, Jason was named to Game Developer Magazine’s “Power 50,” a list which profiles 50 of the most important contributors to the state of the game industry. As a sought after expert on the game industry, Jason has lectured at conferences and...

Riad Djemili (Maschinen-Mensch)


Riad Djemili (06.07.1979, Germany) is a software developer with German diplom (master) degree in computer sciences from Freie Universität Berlin. During his studies he founded two open source projects: jMemorize and Saros and gained first game development experience working on mobile games at Exozet Games. In 2007 he started working at YAGER Development, where he worked on Spec Ops: The Line and Dead Island 2. As a senior programmer, he worked on gameplay, animation and AI programming. Additionally he worked as scrum master and was responsible for agile methodologies. In 2014 he co-founded Maschinen-Mensch, a small Berlin indie development studio working on their debut title The Curious Expedition.

Volker Dressel (Quaid Media GmbH)


For the past 20 years Volker has held numerous positions in the publishing, media and gaming industry in both marketing and PR in Germany and Europe.

He is currently the General Manager at Quaid Media GmbH, a Mobil App Marketing Agency and a 100% subsidiary of the Freenet AG. Their core products are  Burst TV and Premium Burst TV. With this all-in-one service they are reaching new audiences beyond existing user-acquisition channels.

Most important positions:

General Manager, Quaid Media GmbH

Chief Marketing Officer, Xyrality GmbH
Managing Director Innogames GmbH
Director Marketing, Gamigo AG
Senior Manager Branding, AOL

Jakub Duda (Incuvo)


Click to edit position descriptionCo-founder of Incuvo. Actively paritcipated in fundrasing process (raised over $1 million from EU and VC funds) and company creation. Currently working on Createrria, innovative mobile game which turns making games into a game. Createrria allows millions of mobile gamers to create their own games in a fun and easy way, with no technical skills required. Users can share their creations, comment and rate other peoples creations or simply play games created by their friends. Createrria was initially released for iOS in December 2013, quickly gaining over 800k downloads and becoming adventure game for iPad in US and many other countries.

Daniel Dumont (Gaming Minds Studios GmbH)


Daniel Dumont (born 1969 in Germany) is Creative Director and Studio Lead at Gaming Minds Studios in Gütersloh. He started his career in the game industry in 1996 at Ubi Soft Entertainment in Paris. Two years later, he moved to Ascaron Entertainment and worked as Project Manager, Lead Designer and Creative Director. 

After the insolvency of Ascaron Entertainment in 2009, he co-founded the Gaming Minds Studios (together with Kalypso Media).

Daniel worked on about 30 games so far (Windows, PSX, PS3, Xbox360).

Uta Eberhardt (Creative Europe Desk Berlin-Brandenburg)


Uta Eberhardt obtained qualifications in foreign trade commerce and graduated 1998 in Audio-Visual Sciences at the Academy for Film and Television Potsdam-Babelsberg. Having worked in various sectors of the German film industry she is also experienced in film production, film marketing and new media. Following a masters degree in European Media Politics she started working for the European MEDIA Programme in 2005.

 

Kate Edwards (International Game Developers Association (IGDA))


Kate Edwards is the Executive Director of the International Game Developers Association (IGDA), appointed in December 2012. She is also the founder and principal consultant of Geogrify, a Seattle-based consultancy for content culturalization, and a unique hybrid of an applied geographer, writer, and corporate strategist. As Microsoft’s first Geopolitical Strategist in the Geopolitical Strategy team she created and managed, Kate was responsible for protecting against political and cultural content risks across all products and locales. Since leaving Microsoft, she has provided guidance to many companies on a wide range of geopolitical and cultural issues, and she continues to work on a variety of game franchises. Kate is also the founder and former chair of the IGDA’s Localization Special Interest Group, a former board member of IGDA...

Cyrill Etter (Game Science Center)


Cyrill studied Economics, Game Design and 3D Art. Worked 4 Years in the Game Industry and then he started to realize his and Cay´s dream - The Game Science Center. He is the creative one in the team. He designs, curates and builds the exhibits.

Konstantin Ewald (Osborne Clarke)


Konstantin Ewald is a Partner and Head of Digital Business at Osborne Clarke, Germany. He advises leaders in the digital media and software industry throughout Europe and the US on all matters of digital media and IT law as well as IP/technology-related transactions. He is a specialist in E- and M-commerce law, as well as data protection issues. A large part of his practice is working with clients in the digital media/video game/mobile sector. Konstantin regularly acts for major computer and mobile games developers and publishers as well as other rights owners who are licensing rights for use in interactive software products. He regularly counsels clients during the product development phase, providing advice about how to design games/apps and other digital media products to avoid claims for infringement and to comply with privacy and youth protection...

Jan-Peter Ewert (Valve S.A.R.L.)


Jan-Peter is the operating manager of Valve S.A.R.L., the gaming giant&;s subsidiary responsible for its European users. When he is not busy beta-testing Valve&;s new products, his role is in business development and legal. Prior to joining Valve, Jan-Peter was a partner at an entertainment law firm, providing advice on contractual and IP/IT issues.

Noah Falstein (Google)


Noah Falstein has been a professional game developer since 1980. One of the first ten employees in Lucasfilm Games (later LucasArts Entertainment), The 3DO Company, and Dreamworks Interactive, Falstein later founded The Inspiracy, a game design and production consultancy. He has worked on hit entertainment titles including Sinistar, Indiana Jones and the Last Crusade, The Secret of Monkey Island, and Indiana Jones and the Fate of Atlantis. His contributions to Serious Games include Hungry Red Planet, Re-Mission, and Neuroracer. Falstein also served as the first elected chair of the IGDA. He joined Google as Chief Game Designer in 2013, and now works in their Scalable Advocacy group, helping apply new Google software and hardware innovations to the games industry and presenting the results to game developers worldwide.

Stefan Fibig (HTW Dresden)


Certified IT specialist. Studied media informatics. Passionate Games Developer. Expert in Motion Capturing.

Ed Fries (Gaming Legend & Advisor)


Ed Fries created his first video games for the Atari 800 in the early 1980s. He joined Microsoft in 1986, and spent the next ten years as one of the early developers on Excel and Word. He left the Office team to pursue his passion for interactive entertainment and created Microsoft Game Studios. Over the next eight years he grew the team from 50 people to over 1200, published more than 100 games including more than a dozen million+ sellers, co-founded the Xbox project, and made Microsoft one of the leaders in the interactive entertainment business. In 2004, Ed retired from his Microsoft Vice President job to continue his work in the video game business as board member, advisor and consultant to a broad range of publishers, independent game developers, and media companies. In 2007 Ed launched his own startup, FigurePrints, an innovative company that uses 3D color...

Michael Geidel (MiriquidiFilm)


Michael is an award-winning film and interactive producer, graduated Media Economist and Technologist. Since 1999 he worked in the media industry in Germany, Canada, the US and Belgium. At Kinowelt (now StudioCanal Germany) he worked long-term on Arthouse and Hollywood films and supervised the international Terminator 2-Skynet-Edition Blu-ray creation in Los Angeles with the world´s first advanced interactive games which received an IDMA Excellence Award in 2009 for Advanced Interactivity. As researcher and crossmedia concepter at Babelsberg film university he created new media formats, at MIZ Media Innovation Center Babelsberg he lead a research project on Interactive Television. Michael contributed to a variety of multi-platform and interactive projects, e.g. a webdoc for Arte/SRF, an iPad pre-school game, consulted on Ubisoft’s no. 1 hit game...

Cornelia Geppert (Jo-Mei)


Cornelia Geppert is the creative head of Jo-Mei GmbH, responsible for all aesthetic aspects of development and production as well as marketing and project management. An exceptional talent, she started out at age 17 as a comic artist at the biggest german Comic publisher “Steinchen für Steinchen” for the famous Comic series “Mosaik”. At age 20, she worked in Paris as a character designer/ storyboard artist and prop designer at the french animation company “Marathon” for the animated TV show “Mission Odyssey”. At 21, Cornelia Geppert got a scholarship at the Berlin GAMES ACADEMY and successfully graduated as an gamedesigner. She then worked as freelance artdirector / gamedesigner/ 3d artist/ character designer / animator for companies such as Ubisoft, BMW, Gazprom and more. In late 2009, she founded, together...

Kenneth Go (Kabam)


Ken Go is the General Manager of Kabam Berlin. Ken leads a 80 person office that manages live operations and monetization for Kabam&;s games in Europe. He is also responsible for expanding Kabam&;s international operations. Ken was previously the executive producer for Kingdoms of Camelot, one of the top 10 strategy franchises of all time and the head of the Global Monetization team. Prior to Kabam, Ken was a Senior Product Manager at Playdom where he helped lead their playdom.com initiative. Ken received his BS in Business Administration from The George Washington University where he graduated magna cum laude.

Adrian Goersch (Black Forest Games GmbH)


Adrian Goersch is cofounder and managing director of Black Forest Games, an independent PC and console development studio best known for Giana Sisters: Twisted Dreams and Rogue Stormers. A gamer by heart his professional background is management and finance. Being responsible for selfpublishing including marketing and PR at BFG he ran three Kickstarter campaigns, brought one game to Early Access and is one of the guys behind the German DevPlay channel. Beside games he spends his time on family, LARP and historical fencing.

Ina Göring (Medienboard Berlin-Brandenburg GmbH)


Ina Göring is working for Medienboard Berlin-Brandenburg – the media funding institution for Germany’s capital region. As a funding advisor for the programs Innovative Audiovisual Content (Games, VR, Interactive) and Media Development events (Games Week Berlin, conferences, etc.) she works with developers and event organisers. Prior to her current position she was part of the media team (film and games) of the ILB bank – the investment/business promotion bank of the federal state of Brandenburg – specializing in the fields of media financing, budgeting and funding. Having graduated as a film and television producer from the renowned film university in Potsdam-Babelsberg, she started her career working for television stations and production companies in Berlin and Chicago as production manager...

Dominik Gotojuch (Robot Gentleman)


Dominik originally intended to become an actor, but instead ended up studying software engineering. When he found himself at Lionhead Studios, it took him just two weeks to realise what he wanted to do for the rest of his life - develop games. Initially he had worked as gameplay and AI programmer on Fable III and Witcher 3, but after a few years Dominik decided to pursue something different. Thus, Robot Gentleman was founded. The studio has recently released its debut title - the dark comedy atomic adventure 60 Seconds!, which has been warmly received by players and has earned the IndieCade 2015 awards nomination.

Hans-Martin Grambeck (nesemann Umsatzsteuerberatung GmbH)


Hans-Martin Grambeck has graduated in Economics (at university of Goettingen, Germany) in 1997, holds a doctorial degree in economics (University of Hamburg, International Tax Institute, IIFS) and has been appointed as certified tax consultant in 2006. He has 13 years of experience in tax consulting (at Grant Thornton, PWC) and is self-employed since January 2015. After having spent a year in London in 2008/2009 on secondment Hans-Martin fully specialized in VAT. He has a broad knowledge of German and EU VAT matters and has access to an additional worldwide network of indirect tax expert via the International VAT Association, IVA. One of his industry focuses is e-commerce (including gaming as well as gambling, also payment services such as carrier billing issues) and he has published several articles in German and also in...

Stephan Greitemeier (Experimental Game)


Born in Essen, Germany.  M.A. in German, English and American Literature, Arts & Media Sciences from Constance University under Prof. Aleida Assmann. UNICUM prize for ultra short drama "Versuch&;s Anordnung". 4 years writing for the TV hit comedy SWITCH RELOADED (ProSieben). 2 screenplays and several audio plays for Valuetainment AG 1st prize at Autorencamp+ of the Wendland Shorts for the webcomedy "SUPERNOOBS - Our Life&;s a game"

Noam Grinberg (SafeCharge)


Mr. Noam Grinberg serves as Head of Risk Management of SafeCharge International Group Ltd. Noam Grinberg is a senior manager with in-depth knowledge of risk management in the online payments processing world.

Benedikt Grindel (Ubisoft Blue Byte)


After acquiring a master degree in mathematics with business as a minor and starting his job career at a carpet manufacturer, Benedikt Grindel found out that you cannot just play computer and video games, you can even earn a living with them: In 1998 he joined the German subsidiary of French-based publisher Ubisoft Entertainment. After two years in marketing and one year in business development, Benedikt decided to change from selling games to making them: He moved to the creative development force as producer of the most prestigious German interactive entertainment brand „The Settlers“ at Ubisoft Blue Byte. After leading roles in development and operation, Benedikt is now managing the  studio. 

Dominik Głowacki (Ampligamer)


Co-founder of AMPLIGAMER - PR & marketing agency for game developers. Long-term game journalist and Editor-in-Chief of author cultural-didactic radio program GRAJ Z GŁOWĄ. He was working in every type of media: from the biggest gaming television in Eastern Europe - Hyper+ - through 1ndieWorld - the biggest service concentrated on indie games in Poland - ending with paper magazine GRAMY!. Organizer of Indie Basement 2.0 - one of the biggest polish conference&contest event for indie game developers. Ludologist, speaker, fond of gamification and... intriguing, metaphorical, intertextual and enigmatic narrative.

Tobias Haar, LL.M., MBA (Gameforge Group)


Tobias Haar is General Counsel of the Gameforge Group. He graduated from law school in Heidelberg and specializes in all aspects of IT and IP law, as well as in commercial law. He holds a master in “Legal Informatics” from the universities in Hannover, Germany, and Stockholm, Sweden. Tobias joined Gameforge as early as 2008 as one of the first in-house counsels in the online gaming industry. He is responsible for all legal aspects of the group, with a clear focus on the key licensing agreements, tax matters, consumer protection and other industry-relevant regulations in an international environment. Together with his team he lead the acquisition and post-merger integration of the Frogster group. He started his career in 2000 at Clifford Chance, the largest international top-tier law firm, followed by two leading positions in technology...

Hubert Habas (Bonkers Media)


Skilled PR manager and business consultant with over 5 years of experience in gaming industry.
I worked for CD Projekt (second biggest Polish games distributor after EA Poland) for over 3 years, now I’m running my own PR agency - Bonkers Media focused on gaming and technology brands.

Sabine Hahn (Trainer & Business Coach)


During her >10 years games career Sabine has been holding various Sales & Marketing positions with Com2uS, Macrospace, Glu Mobile and last but not least Electronic Arts where she headed up their German mobile divisions as “Sales & Marketing Director GSAB”. Since end of 2013 Sabine is working as an independent trainer & business coach while also writing her PhD thesis about “Gender in Games & Gaming” and teaching game studies at various universities.Sabine’s main focus and passion is diversity within the games & tech industry and therefore she considers herself as diversity "advocate & evangelist".

 

Ian Hamilton (IHDC)


Ian’s background is from both gaming and web products at the BBC, where he became involved with accessibility, in particular for preschoolers with profound motor and cognitive impairments. He now works in the wider industry on both advocacy and consultancy, working with developers, academia and industry bodies to raise the profile and understanding of accessibility issues in the games industry. Examples include co-authoring a White House policy briefing, organizing global accessibility hack events, leading work on industry best practice guidelines, and advising on government funding processes.

Todd Harris (Hi-Rez Studios)


Todd Harris () - Todd began his career as a software engineer at NCR before taking on product development leadership roles at Radiant Systems and BlueCube Software. In 2005, he entered the games industry when he co-founded Hi-Rez Studios, a creator of online action multiplayer games. Hi-Rez released the first free-to-play game on Steam in 2010, followed by the critically acclaimed shooter Tribes: Ascend in 2012. Todd and Hi-Rez are currently working on the mythology themed, action MOBA SMITE which has over 7 million players. In January 2015 the SMITE World Championship was held at Cobb Energy Center and teams from around the world competed for a prize pool of $2,600,000 over a three day event watched online by over 3 million people. Todd has spoken at numerous technology...

Matthias Hellmund (Exozet)


Matthias Hellmund leads the mobile development of the Berlin-based Exozet, creating award-winning games and lifestyle applications across a broad range of mobile platforms. Titles include popular board game adaptations such as Catan and Carcassonne. With his 13+ year experience in mobile, Matthias also advises Exozet&;s agency clients in the fields of technology and design. His background is in Media and Computer Science with stopovers in Tampere (Finland) and San Francisco.

Paul Heydon (London Venture Partners)


Paul is a Partner at London Venture Partners which invests in the game sector and a Co Founder of Playhubs, a co working space for the game sector. Previously, he co-founded Avista Partners, a corporate finance firm advising digital media companies. Prior, Paul was the Head of Interactive Entertainment at Commerzbank Securities for about 4 years where he had global responsibility for the interactive entertainment sector. Prior to Commerzbank, Paul was on the media team at ING Barings for 2 years. Mr. Heydon earned both a MBA and a HBA from the Richard Ivey School of Business at the University of Western Ontario in Canada.

Felix Hilgert (Osborne Clarke)


Felix is a lawyer with Osborne Clarke&;s IT Team in Cologne, where he acts for European and North American companies of all sizes, from start-ups to global market leaders. He advises on all matters of digital media, IT, e-commerce and software law and licensing agreements, focusing particularly on copyright, youth-protection and other regulatory matters for the interactive entertainment industry. A further current focus of his practice lies on mobile apps and online games. Felix went to university in Cologne and Paris and has worked with international law firms in Vancouver and Toronto, as well as with a German federal youth-protection agency. He writes regularly for IT law and games industry periodicals as well as Osborne Clarke...

Volker Hirsch (Ravensburger Digital GmbH)


After getting killed by a giant ant at the age of twelve in his first AD&D session, Volker wanted more of the new inspiring game systems so different from Monopoly. Equipped with a rather rare diploma in Toys, Games & Educational Production Management he ventured the path of board games and video games. Working at or with companies as Amigo Spiel + Freizeit GmbH, Games Workshop LTD, Wizards of the Coast, Bioware, Blizzard, Atari, Activision or Travian, he published popular brands, like Magic: The Gathering, D&D, Pokémon, Warhammer 40k or The Lord of the Rings. Today Volker works as the Head of Product Development at Ravensburger Digital GmbH, combining toys and digital games to a new hybrid gaming experience.

Clemens Hochreiter (Reality Twist GmbH)


Der 1979 in München geborene Clemens Hochreiter entdeckte schon bald seine Leidenschaft für Computerspiele. Die Initialzündung dafür kam 1986 durch einen Atari Computer, an dem er außerdem die ersten rudimentären 3D Grafiken für eigene Computerspiele entwarf. Bereits als Schüler gründete er zusammen mit Klassenkamerad Thomas Wagner die Firma snag multimedia, dabei lag sein Hauptaufgabenbereich in der Koordination und Erstellung von Digital-Effekten für Film- und Fernsehproduktionen. 2008 hat er erneut mit Thomas Wagner (der inzwischen Informatik an der TU München studiert hat) den Spielentwickler Reality Twist gegründet. 2013 kam noch die Tochterfirma Reality Twist Fairy Dust für Veranstaltungstechnik dazu. Der Fokus beider Firmen liegt auf serious games und Simulatoren. Clemens...

Michael Hoehndorf (SAE Institute)


08/2014 - heute Head Instructor Game SAE Institute Berlin 2010 - 2014 Gastdozent SAE Institute, Berlin berlin.sae.edu 2006 - 2014 Gastdozent Games Academy, Berlin www.games-academy.de 03/2014 - 05/2014 Test Manager A-SQA www.a-sqa.de 07/2010 - 05/2013 Producer SlipShift GmbH slipshift.net 2003 - 06/2010 Geschäftsführender Gesellschafter genetrix it! 11/2005 - 02/2009 Technischer Leiter Quality Four GmbH (Ascaron)

Peter Holzapfel (YAGER)


Peter has worked in Games for a long time. Unfortunately he does not have a lot of time to fill this out, since his presentation starts soon...

Karla Höß (Experimental Game GmbH)


Karla Höß has been working in digital and creative industries in Berlin, Konstanz and Düsseldorf. Coordinating exhibitions and events with museums and the A MAZE. festival, and producing websites, apps and games at web agencies and game developing studios, she established knowledge in cultural and business areas. Karla Höß is now working at Experimental Game producing the Gamebook Technology and the format Genius & Evil, the first interactive sitcom. Following her master degree in European Media Studies, she continues her research about the cultural history of former GDR computer games and platforms. In this context, Karla Höß has been holding various talks at conferences and lecture series. As a volunteer in fundraising and project management, she contributes to the preservation of digital games at EFGAMP...

Michael Hug (TON & SPOT audiodesign)


Since early childhood and every day anew fascinated by music and sound; music studies in Munich and Boston/MA; several years as composer and arranger for the advertising industry in Chicago/IL; since 2000 based in Berlin; established TON & SPOT audiodesign in 2005; teaches audio design at the Mediadesign University of Applied Sciences Berlin.

Rami Ismail (Vlambeer)


Rami Ismail is the Business & Development Guy at Vlambeer, a Dutch independent game studio known best for Wasteland Kings, Ridiculous Fishing, Super Crate Box, LUFTRAUSERS, GUN GODZ, Serious Sam: The Random Encounter & Radical Fishing. Through his work at Vlambeer, Rami has come to realize that the marketing & business facets of many independent game developers could use some help. As such, he created the free presskit-creation tool presskit() and is working on releasing its first add-on, release(). Believing sharing knowledge openly is the cornerstone of independent development, Rami has spoken on a variety of subjects at dozens of game events around the world, ranging from the Game Developers Conference to Fantastic Arcade & from University seminars to incubator mentorship. He is a avid opponent of game cloning after Vlambeers Radical Fishing got cloned. He...

Jendrik Johannes (InnoGames GmbH)


Jendrik is a game developer and team lead at InnoGames, where he has been working on mobile games for the past three years. Before joining InnoGames, Jendrik worked as software developer and consultant for different businesses. He received his PhD at TU Dresden in Germany where he worked on concepts and tools for software reuse and cross-platform software development.

 

Henrik Jonsson (Ghost Games (An EA Studio))


Henrik Jonsson is a Senior Developer at EA Ghost, the Gothenburg Studio responsible for Need for Speed Rivals and the recent Reboot title "Need for Speed" on PS4, XB1 and PC. 

With 2 decades of Game Development Experience, including work on Anachronox at Ion Storm in Dallas, as a Senior Developer and Ambassador at Net Entertainment, and TV Game Show BingoLotto, Henrik has worked in the igaming business for a number of years, and is now working at Ghost Games, an EA studio, in Gothenburg, developing the next generation Racing Experiences.

Please contact Henrik for any questions, big or small.

Alon Kaplan (AlonKaplan.com)


Composer and Sound designer for Video Games, Films, Theater and Multimedia. Worked on more than 30 titles for PC and Mobile platforms. My goal is to find the unique sound each project needs. Every video game, film etc’ comes from a different world which I enjoy researching and investing time in. Portfolio : http://www.alonkaplan.com EPK article : http://www.youtube.com/watch?v=KRnUjLtUt-M

Christopher Kassulke (HandyGames)


Christopher Kassulke is CEO and co-founder of HandyGames™ (www.handy-games.com). Founded in 2000, HandyGames is one of the oldest developers of mobile games and experts in the mobile advertisement space. The company started out as a quality developer of feature phone games and fully transitioned to “mobile games 2.0”. With the mission “Beyond Mobile” the developer is reaching out to new platforms like PC and Consoles with its huge portfolio of blockbusters.

Christian Katzenbach (Humboldt Institute for Internet and Society)


Christian Katzenbach is the project lead Internet Policy and Governance at the Humboldt Institute for Internet and Society, Berlin. He studied media and communication studies, philosophy and computer science in Berlin, Madrid and Potsdam. Before joining the HIIG, he was a research associate and lecturer at the Institute for Media and Communication Studies at the Freie Universität Berlin. Christian coordinates the research agenda of the Internet Policy and Governance team. His research addresses the intersections between technology, communication, and governance with a focus on copyright. A current research project investigates the tension between imitation and innovation in the games sector. He is a co-initiator of the open access journal Internet Policy Review.

Cay Kellinghusen (GSC GameScienceCenter GmbH)


Cay Kellinghusen and Cyrill Etter met in 2005 during their education at the Games Academy in Berlin. After this, they both worked at Spellbound Entertainment in Offenburg. Their enthusiasm for games, new gadgets and love of crowdfunded technologies motivated them to start preparing the Game Science Center in 2013. The festive opening took place on September 1st, 2014. Cay Kellinghusen studied Information Systems and Game Programming. He and Cyrill worked together at Spellbound Entertainment. Of the two of them he is the planner and organized one. Together they founded the Game Science Center in February 2013.

Dorian Kieken (Bioware)


Dorian has worked in the video games industry for thirteen years and been credited on seventeen titles in roles ranging from Game Design to Production. He joined BioWare as a Producer/Project Manager in 2007, and early 2009, joined the newly founded BioWare Montreal studio as one of the first employees. Dorian has since worked on Mass Effect 2 and Mass Effect 3 as Montreal Development Director, and is currently involved on the next unannounced Mass Effect game as the Project Development Director.

Sophia Kim (Payletter Inc.)


Payletter, customizable for each client&;s requirements and satisfactions

Eun-Kyong Kim (KOTRA Hamburg)


Market Research & HR Manager

Koh Kim (Google)


Koh Kim Business Development, Google Play Games Koh is currently a Business Development Manager for Google Play Games where she leads international market strategy and industry influencer outreach. As a hardcore gamer, she works with game developers from all over the world to create best user experiences, building player communities, and launching sustainable businesses on Google Play. She also advises game companies on international expansion and recently spent last year starting the Play business development team in Korea.

Ville Kivistö (Mindfield Games)


CEO & co-founder at Mindfield Games. Worked in game industry since 2000.

Gudrun Klinker (Technische Universität München)


Gudrun Klinker is professor for Augmented Reality at the Computer Science Department of Technical University of Munich. In 2011, she started the Bachelor&;s program (BS) on "Informatik: Games Engineering".

Jan Klose (Deck13 Interactive)


Jan Klose ist Gründer und Mitgesellschafter von bei Deck13 Interactive mit zurzeit etwa 40 Mitarbeitern. Der studierte Medienwirt (FH Wiesbaden) verfügt über mehr as 12 Jahre Erfahrung in der Branche und hat über 20 Computer- und Videospielprojekte geleitet, welche eine ganze Reihe von Auszeichnungen gewonnen haben, darunter "Bestes deutsches Spiel" und "Beste Story". Einer der bekanntesten Titel ist das Action-Rollenspiel "Lords of the Fallen".

Jens Kosche (Electronic Arts)


Jens Kosche (*04.09.1968) is the CEO of Electronic Arts (EA) Germany/Austria. In this position, he is responsible for EA business affairs in Germany and Austria. Jens Kosche received a Master of Business Administration and started his career in 1994 as Assistant Key Account Manager at Kraft Jacobs Suchard. In 1998, he concluded his work as Key Account Manager and switched to Mars as National Account Manager. After brief stops at A.T. Kearney (2001) and Johnson Wax (2001-2002) Kosche was hired by EA in 2003. Starting as Key Account Manager he rose to the position of Key Account Director (2007). There, he developed a vendor management inventory system for the Media Saturn Group in order to manage all orders. From 2009 onwards, Kosche worked as Sales Director for Germany and Austria where he specialized in expediting the integration of digital distribution channels....

Jan Krassnigg (Havok)


I am the team lead for Havok&;s Vision Engine. I coordinate the development among the Vision team and with other Havok teams, plan what goes into the roadmap and sometimes even work on the engine myself.

I got my diploma for Computer Science from the University of Aachen (RWTH) in 2010 after which I joined Havok and became Vision Team Lead in 2012.

Harald Krefting (AKQA)


As principle software engineer at AKQA, Harald has developed a wide range of digital experiences merging creativity and technology including award-winning solutions like the Fiat eco:Drive connected car app or the motion-tracking installation Nike+ FuelStation at Boxpark, London. Most recently he was part of the team launching the Nissan IDx virtual reality experience for Oculus Rift at the Tokyo Motor Show in 2013.

Harald joined AKQA in 2007 in London, before moving to the company’s Berlin office in 2014. Prior to AKQA, he started his career as a flash developer working at different Hamburg-based interactive and web development companies.

Currently, Harald is further exploring the potential of the Oculus VR technology and how it can be applied to solve business and consumer problems beyond the gaming realm.

Linda Kruse (the Good Evil GmbH)


Linda Kruse is game designer and co-founder of the Good Evil GmbH. Before her M.A. in Game Development and Research, Linda graduated with a B.A. in Creative Producing. She has been working as producer, web designer and in film distribution. Linda’s aim is now to secure the upbringing of a better planet through games & play. She lectures game design at the University of Applied Science Mainz and was recently elected as a board member of the "GAME Bundesverband der deutschen Games-Branche e.V.“.

Julius Kuschke (Stay Tuned Games)


Julius Kuschke joined Nevigo in 2011, where he leads the design of articy:draft (http://www.nevigo.com/) - an award-winning software for the creation and organization of game content. In 2014 he co-founded Stay Tuned Games, an independent development team focused on episodic games. They are currently working on Black Falls: a story-driven episodic game where words are your weapon and where there&;s no choice without consequences (http://black-falls.com/). Since 2012 Julius also lectures game design and interactive storytelling at the SAE Institute Bochum. 

In the past he worked for Frogster Online Gaming as game...

Kacper Kwiatkowski (TBA)


Mostly a game designer, but sometimes a writer, producer and programmer. Currently working on his own project and teaching game design in Warsaw Film School. With 11 bit studios he co-created This War of Mine (senior game designer, writer) and Sleepwalker’s Journey (project lead, game designer). Before that, he was working on a number of mobile games at Nawia Games. He was one of the organizers of WGK conference in 2012 and 2013 (held in Gdańsk, Poland).
Besides gaming, he’s interested in film, music, photography and fitness.

Wolf Lang (THREAKS)


Wolf has been a German for 29 years now and considers himself an Indie-Developer. After receiving a diploma in design, being an ambulance car driver and a construction site worker, Wolf co-founded the university start-up THREAKS in 2010. Apart from being Co-CEO of the company, Wolf is responsible for the marketing, business development and cooking at THREAKS. Furthermore Wolf loves to Network! You will find him pretty much at any major game event around the world. Next Stop GDC 2015 ;-).

Stephanie Lang (BIU - Bundesverband Interaktive Unterhaltungssoftware e.V.)


Stephanie worked for the Games Association – BIU since April 2015. The recently launched networks BIU.Dev & BIU.Net are directed towards small- and mid-sized developers as well as all other market participants with the goal of creating a German-wide network of exchange and support for the games industry. Due to this she is glad to contribute all her funding experience to the network efforts of BIU.Dev and BIU.net concerning funding questions, workshops and other services.

Before Stephanie worked for the regional Media Fund of Baden-Wurttemberg for 9 years. She was responsible for the Digtial Content Funding program. A promotion fund of 500.000 € per year for all interactive products like games, applications or transmedia projects. Projects like “The Inner World” from Studio...

Kyu Lee (GAMEVIL USA, Inc.)


Kyu Lee is President of GAMEVIL USA Inc. and Vice President of GAMEVIL Inc. GAMEVIL, a publicly listed company on the KOSDAQ Market with over 450 million game downloads and experience publishing hundreds of games on smartphones, is one of the most active and innovative mobile game companies in the world. Kyu, an industry veteran who has been in GAMEVIL since the beginning at 2000, has constantly played a key role in the evolution of mobile gaming and has continuously introduced the innovation to the world. Kyu has graduated Seoul National University with a B.S. in Physics and is also a board member of Com2us USA, Inc.

Ruth Lemmen (Consulting)


Ruth Lemmen co - developed the concept for Womenize! - the action day for new talent in Tech, Digital Business and Media and is the event’s program director. Ruth is an experienced project and event manager. From 2006 - 2013 she worked for the Federal German Trade Association for Interactive Entertainment Software (BIU) and was among several other events in charge of gamescom the world biggest trade fair show for interactive entertainment. Ruth has strong networking abilities and her focus is with the International games, film and digital media industries. She is specialized in media literacy themes, funding questions, gamification and Serious Games and also working as an expert for the European Commission. She started her career in the mid 90s in a post production studio producing animation and VFX for Film and TV based in Potsdam Babelsberg where she...

Mark Liebold (YAGER Development)


I joined the games industry almost 20 years ago, not as developer but as games journalist. After a couple of years writing about games I ventured to go into development myself. I always had a predilection for structure, processes, organization and communication, so it came natural – after a study in Media Management and Media Production – to focus on production work with all its different layers, facets and challenges. I had the honor to bring Spec Ops: The Line to life and also worked on a new Hitman title. Currently I am helping a very talented and dedicated team to develop Dreadnought, a new AAA free-to-play aerial-armada-action shooter.

Michael Lim (EuroGameZ Co., Ltd.)


Publication of highly qualified massively multiplayer online games (MMOGs), developed from Korea to European Gaming Market.

Nathan Lindberg (Curse)


As Vice President of Sales at gaming technology and media company, Curse, Nathan Lindberg leads the international sales team where he oversees advertising sales. He is responsible for forecasting and achieving Curse’s global direct sales revenues and growing their client account list, exploring new market opportunities and growing Curse’s presence across the globe. Before joining Curse, Inc. in 2009, Mr. Lindberg worked at GamePro Media, IDG Entertainment and Universal McCann. His expertise lies not only in video games, traditional and digital media, but in new platforms including live streaming, eSports, mobile and other emerging media. He received a B.S. degree in Sports Media from Ithaca College.

Jesper Lindholt (Livatek GmbH)


30 years experience with software development, Internet and mobile telecommunications.
Management positions in large telco, mid-sized hosting company and own software development companies.
Has delivered more than 200 years of software development from Ukraine to clients in EU.
Living in Ukraine for close to 10 years.

Henrike Lode (Lohika)


Henrike Lode is CEO and founder of the Copenhagen-based independent game studio Lohika. With her team she is currently developing the award-winning puzzle adventure Machineers. Henrike received her M.Sc. in Game Design from the IT University in 2012 and is now teaching other Game Design students in Game Development. She is furthermore executive board member at IGDA Denmark and as such, co-organising the Nordic Game Jam.

Falko Löffler (Freelance Writer)


Falko Löffler started writing interactive fiction on the C=64 and has a degree as Master of Arts in literature and media science. In 1996 he entered the games industry and became a freelance writer in 2003. He has written tons of text for games as a story designer, translator or editor for major publishers and small developers. Furthermore, he worked as a scriptwriter for a TV series and has published four novels, two non-fiction books and a story collection.

Gunnar Lott (Visibility Communications)


Gunnar Lott was a well-known games journalist from 1998 to 2007. He started as a trainee and went on to become Editor-in-Chief of GameStar, then the world´s biggest PC-Gaming magazine. He founded and led two other mags, GamePro Germany and Making Games (a publication for game developers).

In 2007, he made the move from print to online, taking on a business role, leading GameStar.de to become Germany´s biggest editorial gaming portal. In 2011 he left publishing for the games industry and became Head of PR at the online games category leader Gameforge, accepting responsibility for global Public Relations, Events and Sponsorships and the company´s portal (gameforge.com). In early 2012 he joined flaregames, a startup focused on free to play mobile games, taking on the role of Communications Director. 

In late 2013 he founded his own PR agency...

Rike Maier (Humboldt Institute for Internet and Society)


Rike Maier studied law at the Humboldt University Berlin and the University of Paris I (Panthéon-Sorbonne). Her research interests include copyright and media law as well as European law.

Andrea Mannel (Sproing Interactive Media GmbH)


Andrea has studied at the University of Applied Sciences with a focus on 3D and 2D Art getting to know the basic workflows of the game industry and spending an amazing internship in Auckland (NZ). After graduation as a Bachelor of Arts, she started working at a Browser Game Startup in Munich as Concept Artist. Along the way she freelanced for several smaller game companies until she decided to return to Austria and was hired by Sproing as lead artist. Now her main focus is on creating the assets for tablet games.

Pawel Marchewka (Techland)


Paweł Marchewka - born April 18th, 1973 in Ostrów Wielkopolski, Poland. Graduated in Economics from the University of Wroclaw, holder of an MBA diploma from the Wroclaw School of Banking. Founder and CEO of Techland, Poland’s major game developer, distributor and publisher. Executive Producer, Creative Director and Lead Designer for many Techland’s hit titles, including Dead Island, the Call of Juarez series and the latest international blockbuster Dying Light. Paweł Marchewka lives and works in Wrocław, Poland. Privately, he loves martial arts and has a great passion and interest for innovative technology.

Dieter Marchsreiter (Marchsreiter Communications)


Dieter Marchsreiter is in the gaming industry since over 25 years and runs the leading games PR agency in Germany.

Stefan Marcinek (ASSEMBLE Entertainment GmbH)


Stefan Marcinek is in the gaming industry since 1998 as a freelance editor. From 2000 to 2001 he was the editor in chief of the german headquarters of Gameloft. After a short adventure as a PR manager he opened the Indie-Publisher Comport Interactive in 2003. In August 2006 he founded together with a business partner Kalypso Media. Since then Kalypso has become one of the worldwide leading independent games publisher and developer, best known for Patrician, Port Royale, Dungeons, Tropico 3-5, Rise of Venice, Grand Ages and many more titles.

Julian Mautner (stillalive studios GmbH)


  • Founder and Lead Developer of stillalive studios GmbH
  • Master Degree in Physics, quantum information theory 
  • Masterthesis on artificial intelligence
  • 10+ years of programming experience
  • Experienced Speaker: Siggraph Asia, Quo Vadis, ControlConf, Dreamhack, Universities, among others.
  • Part of “Google Summer of Code” 2008 in Game-Development for crystalspace engine3rd place 2011

Tulay McNally (BioWare)


Before joining BioWare in 2010, Tulay Tetiker McNally has worked for companies such as Microsoft Corporation, Alias Systems, CG Channel, Square Enix, and SEGA. As BioWare’s Director of Development QA and Quality Engineering, Tulay is responsible for strategic planning, organizing, directing and coaching the QA teams with a focus on QA Managers and Leads. In conjunction with the other studio department and project leaders of her studio her goal is to ensure the success of the projects and of the studio as a whole and anticipating future trends and technologies that will help her organization to be industry and discipline leaders. She is a certified Scrum Master and Certified PO.

Katharina Meyer (re:publica GmbH / Digitale Gesellschaft e.V. - Initiative "Right2Remix")


https://www.linkedin.com/profile/view?id=230804860&trk=nav_responsive_ta...

Vlad Micu (Data Realms)


Vlad is a business development professional in the game industry with a strong reputation for creating long-term relationships and generating new sources of revenue that lead to significant returns. Experienced evangelist with a strong network who is equally able to take the lead as well as be part of a team. Established track record of being able to easily adapt to new challenges, people and environments in order to deliver success. 

With his own company VGVisionary, Vlad likes to travel the world to speak at events, meet with game developers and offer advice, contacts and support to whoever needs them. 

You can watch his previous talks and lectures at www.youtube.com/vgvisionary

Sebastian Mittag (Studio Fizbin GmbH)


At the age of 13, Sebastian created his first self-published magazine "the viking". He sold 22 copies, 3 of which were bought by his own grandmother. But his path to the media industry was predestinated in just a matter of time. It would be another 14 years until he would earn his B.A. in “media production” and his diploma in "interactive media conception" at the Institute of Animation, a sector of the well-known “Filmakademie Baden-Württemberg". In 2011, he co‐founded Studio Fizbin in Ludwigsburg and since then leads the interactive content development of the company as its Game Director. The award-winning point & click adventure game “The Inner World” was Sebastian’s diploma project and also his very first full scale videogame. Pitching new ideas, writing concepts and working as the creative lead on every major project at Fizbin is...

David Mohr (GAMEVIL Europe GmbH)


Based in Berlin, Germany, David is General Manager at GAMEVIL Europe GmbH, a 100% subsidiary of GAMEVIL Inc., South Korea. An industry veteran of 15 years, he has a solid background in gaming journalism and management. He reviewed games for Cybermedia and Heinrich Bauer Publishing, managed production and distribution for Nintendo and Playstation titles at ProSiebenSat.1 and spent some time in user acquisition as Director Advertiser Relations at GameGenetics, before moving on to a new role at GAMEVIL.

Melinda Montano (Humble Bundle)


Melinda joined the gaming industry in 2011 following a short career in environmental consulting. For the last two and a half years, she has curated and coordinated bundle promotions and developer outreach for Humble Bundle and currently leads all management of Android gaming promotions. 

Charlie Moseley (Tap4Fun)


33 year old American from Washington D.C., living in China for ten years. Creative Director of Tap4Fun, the highest-grossing internationally-focused mobile game developer in China.

Mathieu Muller (Unity Technologies)


Born between Atari2600 and Commodore64, I studied in France, Switzerland and Canada and worked the last 13 years as a software engineer on professional flight simulators graphics engine and game middleware (Kynapse and Autodesk Navigation). I am now Field Engineer for Unity, based in France, helping users over EMEA and making the link between users, devs, marketing and sales. I love music, photography, sketching, reading, and video games that make people enjoying life.

Jörg Müller-Lietzkow (University of Paderborn)


Prof. Dr. Joerg Mueller-Lietzkow, 

since 2008 Joerg is professor at the University of Paderborn. His chair is for Media Economics as well as Media Management. Also he is vice dean. One of his main research focusses is the computer and video game industry. But he is not only working theoretically but also he has one of the largest gameslabs at a German University. Joerg earned his PhD in economics and worked at chairs for management, organization and human resources as well as communication science. He also helds a degree in physical eduction and worked for several years as professional sports coach. With this background there is a natural and strong interest in exports since 2005. His latest publication was about the question how much sports is really in digital games. 

Mona Mur (Mona Mur Musikproduktion)


German vocalist MONA MUR has gained her reputation in the international music scene collaborating with members of "Einstürzende Neubauten"  in  the 80s punk explosion.  Featuring a violently orchestral sound of darkest shades, her songs are to be found in movies such as Fatih Akin&;s drama "Head On/Gegen die Wand". Since 2008, she tours the world and records with ex -KMFDM – frontman and Industrial Music pioneer EN ESCH.
In 1999 Mona joined the Computer Games Industry as audio artist for software developer TERRATOLS.
She created a unique style of eerie and haunting electronic music and Sound FX.
Her work can be found in games such as KANE & LYNCH 2: DOG DAYS (EIDOS/SQUARE ENIX) or BALLANCE (ATARI USA/Japan 2006...

Matias Myllyrinne (Remedy Entertainment)


As one of the key figures behind the company’s success, Matias is responsible for leading the studio. Since joining the company in 1999, he has helped build Remedy into one of the world’s leading independent game developers.

Ralf Nemetschek (Nemetschek Stiftung)


Ralf Nemetschek is managing director of the Nemetschek Stiftung. After his studies in physics he worked some ten years in a university spin-off, which meanwhile became a global leader in the field of high temperature superconductors. He and his father founded the Nemetschek Stiftung in 2007.

Guido Neumann (Gaming Minds Studios)


Guido works as a professional Game Developer since 2000.

He began as 3D and Rendering artist and later he got specialized in animation and technical graphics.

For the current project, "Grand Ages: Medieval" he is responsible for all Animations and technical Issues regarding the Animationpipeline.

He also works closely with external  Teams and Freelancers that produce content for Gaming Minds.

Since its foundation in 2009 Guido works as a Senior Technical Artist/Animator for Gaming Minds Studios

Kai Niklas (deCode Slr, Germany)


For 15 Years Kai Niklas is working as a Web- and Software- Developer in almost every Language. As A trainer and developer for OpenGL in all Versions, he was involved in development of new On-board Systems in Automotive industries and Conception of Avionic Interfaces for Aeronautic and Space Companys.

Nico Nowarra (Experimental Game GmbH)


Nico Nowarra has been working for fifteen years as a freelance journalist and author. He has written numerous scripts for audio and computer games and regularly publishes articles in the magazine “c’t” from Heise publishing. He also co-authored the “Diary of an Egomaniac” and participated in its conversion to audio book. He currently works as a lecturer in the subjects of storytelling, level and world design and as project manager at a number of universities in Berlin and Brandenburg. Nico Nowarra has extensive experience both in the conception of stories and the design of gameplay sequences.

Sebastian Nussbaum (Wooga GmbH)


Sebastian Nussbaum, Head of Studio at the Berlin based mobile game developer Wooga is the creator of one of the biggest hidden object games to date: Pearl’s Peril. Although being a gamer at heart his passion is not limited to games only. Before joining Wooga he worked as creative director, designer and producer for award winning mobile content . He holds a degree in Media Art & Design from Bauhaus University in Weimar. While managing his teams at Wooga today his personal key to success is to give away a lot of responsibilities to the teams it selves and coachindividuals.

Jaime Ocampo (DeNA)


Jaime (pronounced as "Hai-me") is going on his 15th year in the mobile gaming space. Hie starts his love hate relationship with mobile games in a small startup in Singapore called Wireless Services Asia, which did the first commercial SMS games in the region for handsets of 1999. Then he moved on to being the General Manager for In-Fusio for Asia, pioneering ideas like in-app purchases and social leaderboards on mobile way before any smartphones were invented. He continued on to be Head of Sales of Marketing for EA Mobile in South East Asia during the peak of J2ME gaming, then moved on to head the APAC mobile division of Friendster to bring the social gaming phenomenon into mobile. Today he is director of business development for DeNA Singapore where he looks after strategic partnerships for DeNA...

Jochen Peketz (Blue Byte GmbH)


After being a brewer apprentice and journeyman Jochen joined the gaming industry in 1999. Experience so far --Piranha Bytes-- (Gothic 1 &2) Lead Level Designer skripting the AI --Bristein Verlags GmbH-- Editor for several Console Game Magazins --EA) Phenomic-- Complete Spellforce Series Level Design Battleforge: Development Manager for the prototype --10tacle Mobile-- Lead level Designer for an unfinished and never announced strategy title --Blue Byte(2008)-- Lead Level Designer: Settlers VII --Blue Byte (2010)-- Games Lab Manager building up testing structure and department (titles so far: Social settlers (Facebook), The Settlers of Tandria (IPad), Anno 2070 (PC), Anno Deep Sea (PC), Rabbids Travel in Time (WII),My Fitness Coach Club (WII, PS3),Your Shape – Fitness Evolved (WII – U), The Settlers Online (Browser), Anno Online (Browser), Silent...

Victor Perez (VPCOM)


Victor Perez has started his career at Amstrad France, as a product manager in charge of the CPC6128, a huge success in France with 160 000 machines sold. Then, Victor took the responsibility of the marketing and communications worldwide of Delphine Software and Adeline Software, launching famous games such as Another World, Flashback, Moto Racer, Little Big Adventure. Then, thanks to the experience acquired at Amstrad and Delphine, Victor has set up his own PR agency: VPCOM. VPCOM is now the leading agency fr digital entertainment in France.

Phoenix Perry (Dozen Eyes)


Phoenix Perry creates physical games and user experiences. A consummate advocate for women in game development, she founded Code Liberation Foundation. This organisation teaches women to program games for free. Since starting in 2012, this project has reached over 1000 women in the New York area between the ages of 16 to 60. Fostering professional growth and mentoring new leaders in the field, she strives to infuse the industry with new voices. As principle founder in Dozen Eyes Games, a company producing works for social change and interactive installations, she also is an entrepreneur. This fall, she joins HKU in The Netherlands as a Senior Lecturer in interaction design and games. She is a researcher at NYU Polytechnic School of Engineering focused on empowerment and diversity in STEM.

Alexander Pieper (Studio Fizbin)


Born in 1985, right after the videogame crash and in the beginning of a new golden age, he grew up with NES, SNES, Mega Drive and his first PC. In 1997 he read a BASIC-Book and programmed his first Text-Adventure for his brother’s birthday, „Survive Afternoon School“. As he dived further in programming and the architecture of videogames, he started studying Applied Computer Sciences in 2007. After a workshop with the „Filmakademie“, his decision was set. He wanted to make story-driven games for a living. Games, which should take the player to places they’ve never been before.

Alexander then founded Studio Fizbin together with Sebastian and Mareike and took over the role of the Technical Director in 2011 and began working on his biggest project till then, “The Inner World”. In 2013 “The Inner World” was released and found its way through the App-...

Daniel Pots (VR Bits)


Daniel&;s a late starter! He discovered his passion for programming and especially making games in the first semester studying media informatics at HTW Dresden. Before that, all the Javas and C&;s of the world bored him to the max. When the Oculus Rift was announced his study group started a project around virtual reality with the universities markerless motion capture system and a self-made "Hackulus Rift" out of a tablet and an old shipping box. Ever since he&;s into virtual reality. Besides that he&;s...

Ari Pulkkinen (AriTunes Ltd)


As a professional composer and audio professional for over 12 years, Ari Pulkkinen has left a memorable mark in many award winning games such as Angry Birds, Trine -series, Resogun, AG Drive, Dead Nation, Outland and Super Stardust HD. His work in mobile and console games has now been heard by over two billion people around the world. Ari has gathered diplomas in Specialist Qualification in audio design and Advanced Game Producer studies. He&;s also studied Music Technology in a high valued Finnish institution, Sibelius Academy. Ari&;s most notable awards are Best PS4 Sound by IGN 2013 (Resogun), Best Video Game Soundtrack (Resogun) by Redbull Music and Best Finnish Video Game...

Fabian Quosdorf (Wonderlamp Industries GmbH)


Born an raised in Berlin - the "silicon valley" of Europe. While graduating in computer science and international media, he worked as a games tester for the German Age Rating Board. Playtesting more than 1400 Games gave him an in depth look into gamedesign and especially UI/UX design. Fabian has more than 10 years of experience in the games and software industry. After graduating he worked in the test-department and online-department of the USK for two years. Fabian joined the young start-up Wonderlamp Industries in 2013 and is developing user interface designs, concepts and prototypes for the movie making software DJINNI. As a Product Manager he is creating and planning new product ideas and showcases them to the team, customers and partners...

Samuel Rantaeskola (Donya Labs)


Samuel has a MsC in Computer Science from Uppsala University. He started as a programmer at Starbreeze Studios and later worked as a producer at the same studio. His past includes several AAA titles, including titles such as Chronicles of Riddick: Escape from Butcher Bay and Syndicate. He has spent several years into developing his skills within agile development with a focus on how to get large teams to succesfully work together. Currently he is working with Simplygon focused on 3D asset production. Samuel also is a frequent blogger at Gamasutra.

Patrick Rau (kunst-stoff GmbH)


Patrick is the managing director and the creative head of kunst-stoff and the owner of the company. His work is characterized by visionary thinking, accuracy, high aesthetic demand and social entrepreneurial values.

Patrick visualizes his role in the game industry primarily as a designer, game-designer, author and producer.
Patrick is active in a broad range of areas, creating projects for commercial, cultural, educational, social and artistic contexts; he is also interested in the educational capacity of research projects and has held extensive talks and workshops as a guest lecturer.

  • born 1976

  • studied Communication Design (FH), holds an M.A. (2001)

  • spent 1,5 years working in San Francisco (tree-axis, 2001-2002)

  • ...

Christian Rauda (GRAEF Rechtsanwälte)


Dr. Christian Rauda, partner in the media law boutique GRAEF Rechtsanwälte (Hamburg/Berlin) specializes in the law of computer games and is an expert in this field. He is a certified specialist in copyright and media law, a certified specialist in intellectual property law and a certified specialist in information technology law. He is a prolific speaker and writer, author of more than a dozen law books, amongst them "Law of computer games". Christian lectures at Johannes-Gutenberg Universität Mainz, Hamburg Media School, HTW Hochschule für Technik und Wirtschaft (game design studies), University of Hamburg and Bucerius Law School. He focuses on legally advising the games industry in all areas of copyright, trademark, licensing, data protection law.

Jana Reinhardt (Rat King)


Jana is a graphic artist and game designer. Under the label Rat King she creates her own game projects together with Friedrich Hanisch like PITMAN, TUMBLOX and the recently released  first-person puzzle game TRI. http://tri-game.com/

In 2013 she founded Indie Arena - a forum and network dedicated to small studios and self-employed developers - together with Martin Nerurkar. Her goal is to bring the different local German scenes together to create more visibility and connect like-minded people. This made her a compendium of the German indie scene.

Organizer of several game jams in the game diaspora that is Central East Germany.

 

 

 

 

Philip Reisberger (Fitolution)


Philip Reisberger is Co-Founder and CEO of Fitolution. He leads the company’s strategy and marketing. As former Chief Revenue Officer of Bigpoint he helped building the company into an international games publisher that was acquired by TA/ Summit ($350m). Over the past years he has advised several international companies in the entertainment sector and actively invested in some seed stage startups. He speaks regularly at conferences and holds a degree in information systems and business administration.

Harald Riegler (Sproing)


Harald is CEO and co-founder of Sproing, one of the globally leading independent studios focusing on free-to-play games. Originally Harald worked as a programmer and a musician in the games industry, but has been heading up the business side of the studio ever since it was founded. Harald is a frequent speaker at industry events, was a founding member and long serving board member of GAME, and also helped found the European Game Developer Federation EGDF. He is also advisory board member for several industry events.

Kai Rosenkranz (Nevigo)


Kai has co-founded Nevigo in 2009. The company produces development tools and middleware for videogames and related industries. Following the company’s mission – “better tools for better games” – Nevigo’s technology is designed to increase productivity and catalyze story-driven, cinematic game projects.

Kai is very interested in story-driven and transmedia projects. He speaks frequently on industry events. Before Nevigo, he worked as tools developer, audio director, music composer, and sound designer for Piranha Bytes ("Gothic" series and "Risen").

Johannes Roth (Mimimi Productions)


Started studying Game Design in 2008 with a scholarship, finished with 1.0 and best bachelor-thesis in 2011. Officially founded Mimimi Productions in 2011. First released the Apple Design Award winner daWindci, then secured an international publishing deal with Unity Games for The Last Tinker when everybody claimed it would be impossible. Made Mimimi Productions Germany´s best studio at Gamestars 2012. Released Tinker on desktop and PS4 in 2014, winner of three awards at the Deutscher Entwicklerpreis and four nominations at the Deutscher Computerspielpreis.

Still up-and-running with 15 employees, currently facing the development of the next big title Shadow Tactics: Blades of the Shogun for PC, PS4 and Xbox One.

Kristina Rothe (Microsoft)


For more than 20 years, video gaming, team organization and computer science have played a major part in Kristina Rothe’s life. Consequently, the former Square Enix and Travian employee who now works as Game Development Evangelist at Microsoft Germany, has a distinct background in games as well as project & team management and IT.

Kristina started her career in the games industry as a freelance writer for the popular German online magazine Gameswelt. Eager to become more deeply involved in the actual game development process, she then moved on to join Square Enix Ldt. as Project Coordinator and Travian Games GmbH as Senior Project Lead on the multi-award-winning browser game Remanum. In addition, she also played a key role in building up the Munich, Germany-based company’s mobile development team.

Having been an avid believer in...

André Ruff (Razer Europe)


I create buzz, hype and make noise for the worlds most critically acclaimed peripheral, system and connected device manufacturer - Razer.

- Handling communication all across Europe with a focus on GSA
- Writing and localization of global communication strategies
- Representing a rapidly growing company in a highly competitive field

In my function as PR-Specialist I also represent Razer&;s presence in the global OSVR movement in Europe - an initiative to drive virtual reality. Over 90 companies, ranging from Ubisoft, Techland, Unreal, Unity, Bosch, Razer and Sensics to small start-ups are already on board, working together to unify the input and output to ease development for Software Developers all around the world.

Maximilian Schenk (BIU - Bundesverband Interaktive Unterhaltungssoftware e.V)


Dr. Maximilian Schenk is Managing Director of BIU. Before taking up this position, he was Director Operations and member of the management team of the VZ networks meinVZ, schülerVZ and studiVZ in Berlin, where he was in charge of their legal departments. For several years Schenk worked as a lawyer in the Berlin office of the Sozietaet von Boetticher Hasse Lohmann in Berlin, also for the European Harmonisation Office (HABM) in Alicante, Spain and for the University of Constance. In addition to his enthusiasm for the media industry in general and games in particular, the doctor of law specialises in media law, IT law, competition law, youth protection law and data protection law and also works in these areas as a lecturer and author. Schenk is married and has a daughter.

Glen Schofield (Sledgehammer Games)


Glen Schofield is Studio Head and Founder of Sledgehammer Games, developers of 2011's Action Game of the Year - Call of Duty Modern Warfare 3 and 2014’s Call of Duty: Advanced Warfare. He has been creating video games for over 25 years. Prior to co-founding Sledgehammer Games, he was General Manager of EA's Visceral Games and creator of 2008's Action Game of the Year - Dead Space. While at EA, he also produced Return of the King, James Bond, and Knock-Out Kings. He has also directed game franchises such as Gex and Blood Omen.

Paha Schulz (Playsnak)


Paha is founder & CEO of Playsnak, a next-generation game company focusing on mobile & VR games based out of Berlin, Germany. With over a decade of experience in the videogames industry – including online gaming, mobile gaming, PC & Console gaming as well as VR– Paha founded Playsnak following stints in both Asia and Europe with companies such as Crytek, Electronic Arts and NCsoft.

His focus throughout his career has always been based on cross-cultural businesses, including work around various disciplines such as business development, market analysis, monetization strategy building, and publishing.

Paha has an Executive MBA from Essec & Mannheim Business School.

Timm Schwank (Deck13 Interactive GmbH)


Timm has been Head of Art at Deck13 Interactive since 2004. He has been passionately guiding art at Deck13 in order to create successful and acclaimed IP&;s such as &;Ankh&;, &;Jack Keane&;, &;Venetica&; and...

Hans-Ulrich Sesselmann (Koch Media GmbH / Deep Silver Fishlabs)


With more than 15 years of work experience in the IT sector and 5 years of work experience in the games industry, Hans-Ulrich Sesselmann knows his trade like the back of his hand. Prior to joining Deep Silver FISHLABS as Senior DevOps Architect in November 2012, the skilled Management Assistant in IT systems has worked for the likes of Bi-Log, blue cell networks, Upjers and Razer as well as his own company Artoxy. He specialises in Linux servers, build-chain automation and scalable cloud solutions, mostly using Google Compute Engine.

Andrew Sheppard (Gree)


Andrew Sheppard is the COO of GREE International, Inc. Prior to joining GREE, Sheppard spent several years working at Kabam where he helped build and scale the company’s reputation and global revenue footprint by way of some of the mobile game industry&;s most successful free-to-play games. His earlier experience includes playing a lead role in hi5 Networks’ move from social network to social game distribution platform, helping launch the publishing business at Outspark, and pioneering online and free-to-play strategy at Electronic Arts. 

Erik Simon (IME)


Game development executive with 25 years of experience in the field. PC focused, but some console experience. Earlier hands-on game development roles include level design, game design, artwork, art direction, project lead. Executive level development positions at Bigpoint, gamigo, Sunflowers, JoWooD, Blue Byte, and Thalion. Broad knowledge of project management, game development technology, game design and in-depth expertise in the development cycles of large scale entertainment software. Interested mainly in making the development process calculable, so that the results are state of the art creative achievements and financial success. Good at mediating between publisher and developer interests. Worked on roughly a dozen published games as a developer and on much more titles as Head Of Development, including games such as The Settlers 3 & 4, Gothic 2, Anno 1701 (1701 A.D.) and...

Agostino Simonetta (Microsoft)


Agostino Simonetta manages the ID@Xbox program in Europe. A veteran of the videogame industry, Agostino has spent the last 10 years of his career working with the independent development community. In his current role, Agostino is supporting European developers publishing their games on Xbox and the Windows ecosystem. In his spare time he loves reading Mangas, racing go-karts and play with his lovely daughters Julia and Sylvia.

Shum Singh (Agnitio Capital)


Founded agnitio capital in 2003 and is an investor and non executive director of SocialSpiel Entertainment GmbH, Fragment Productions Oy and Gunjin Games Limited. Shum is incredibly passionate about the games industry and has spoken at various games conferences including Mobile Games Forum, Casual Connect Europe, Develop UK, Nordic Game Conference, Pocket Gamer (London & Helsinki) and G-Star in Busan, Korea. Shum is also an early stage investor in Hutch Games Limited. Prior to establishing agnitio capital, Shum was employed in the venture capital division of Durlacher plc, where he was responsible for sourcing and managing Durlacher&;s mobile entertainment and consumer internet investments. Prior to Durlacher, Shum worked for the Investment Banking division of CIBC Oppenheimer...

David Smith (Interactive Selection)


David Smith is MD of global games recruiter Interactive Selection which he founded in 1996.

He founded the non-profit Women in Games Jobs (WIGJ) professional network in 2009 to benefit both men and women working in the games industry. Now with over 4000 supporters worldwide (and 160 in Germany) it is the largest network for women in games in Europe. David will be sharing some of the initiatives that are taking place and planned in the UK to recruit, retain and support the progression of women in the games industry by positively and actively promoting female role models and giving encouragement and information to those women seeking to work in games. WIGJ receives no external funding and is dependent on volunteers and sponsors to fulfil its brief. He is also a Chartered Accountant and Vice Chairman of the Technology Sector Group of UK’s...

Martine Spaans (FGL)


Martine Spaans started her career in online gaming in 2006 and has worked for well-known companies like Spil Games and Ubisoft. She quickly learned the magic formula behind a successful casual game and developed a good understanding of gamers needs. She now acts as a Business Development Manager for FGL and has her own Mobile Game Publishing company Tamalaki; helping indie developers to make more money with their games.

Florian Stadlbauer (Deck13 Interactive GmbH)


Florian is founder and since 2006 Executive Director at Deck13 Interactive. He accounts the general management as well as the business development.

Since 2007 Florian Stadlbauer is a member of the Jury of the Gameforge Newcomer Award of the German Developer Award. He is also director of the board of hessian game association gameareaFRM member of the expert committee for the event programs „Gameplaces“ and „Gameplaces International“. Florian Stadlbauer gives numerous workshops and lectures at universities and conferences with a special focus on management of creative companies.

Patrick Streppel (IME - Interactive Media & Entertainment GmbH)


05/2006 - today Founder/CEO IME - Interactive Media & Entertainment GmbH www.ime-online.net 2012 - heute Co-Founder Freemiu Games Ltd. www.freemiu.com/09/2008 - 08/2013 Vorstand gamigo AG www.gamigo.com 09/2011 - 05/2013 Member of the Board OnsOn Soft www.onson.co.kr/eng/ 07/2003 - 01/2010 Modulleiter Interactive Entertainment, Dozent Business and Information Technology School gGmbH www.bits-iserlohn.de 06/2007 - 09/2008 Director Marketing & Business Development Gamigo...

Andreas Suika (Daedalic Studio West GmbH)


Andreas began his career more than 16 years ago at Blue Byte, where he worked as a Tester, Data Wizard and Level Designer on products like Battle Isle: Andosia Conflict and The Settlers 4. He subsequently took over as Lead Game Designer on Settlers 5 and 6, and Creative Director on Anno for Wii/DS and My Fitness Coach for the PS3. In addition to leading Blue Byte's flagship titles, he also spent time researching development processes and working on smaller projects like Anno for iOS.

 

Together with Klaas Kersting, Matthias Schindler and Georg Broxtermann, he co-founded flaregames, taking on the role of Creative Director. This mobile games studio develops and publishes F2P games for all relevant mobile platforms. In 2013, Andreas also began working as a freelance consultant, specialising in creative direction, game and level design....

Marco Süß (Deck13 Interactive)


http://de.linkedin.com/in/marcosuess

Mike Swanson (Bigpoint)


Mike has over 20 years’ experience in developing games, from touch-screen laserdisc golf to the latest consoles and everything in-between. Mike has had a hand in almost every genre and style of gameplay. He is currently working as a Senior Producer at Bigpoint, Berlin working on Game of Thrones: Seven Kingdoms. Mike has also worked at Electronic Arts Canada, Lucasarts Entertainment, Take 2, Gas Powered Games, Relic Entertainment and Bigpoint. Mike has held roles as an art lead, technical art department manager, studio art manager, senior producer and executive producer

Dean Takahashi (VentureBeat)


Dean Takahashi is lead writer for GamesBeat at VentureBeat. He has been a tech journalist for more than 25 years, and he has covered games for 18 years. He has been at VentureBeat since 2008. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat and GamesBeat Summit conferences. He lives in the San Francisco Bay Area.

Paul Toderas (Ubisoft - BlueByte)


Dreamer, writer and Game Content Designer. Paul started his Game Developer career  in 2007, but he had worked with video-games before. Starting as a QA on a Console Game, Paul quickly learned how to explore, understand, create and apply Game Design. This newfound knowledge landed him a Game Designer position in a team that was preparing prototypes. In late 2009 Paul was moved to a Browser-Game project and in the following years he had worked on games such as Nadirim and The Settlers Online. Starting 2013, Paul&;s dream came true as he was recruited into the team that was tasked to create Assassin&;s Creed Identity (iOS/Android).

 

Tobias Tost (Blue Byte)


Tobias Tost is Principal Gameplay Programmer since 2013 at Blue Byte in Düsseldorf, the German studio of Ubisoft, a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed.  In 2005, he graduated as Master of Science with a thesis written at Fraunhofer IGD in Darmstadt. He made his entry into the games industry in 2006 when he started working for Electronic Arts in Ingelheim as Visualization and Audio Engineer. 2010, he worked as animation engineer working for Natural Motion Ltd. in Oxford and later that year as R&D engineer for Loewen Entertainment. In 2012, he returned to Electronic Arts to lead front-end development as Associate Technical Director. When the studio got shut down in 2013, he found a new home in Düsseldorf.

Philip Trettner (Upvoid UG)


Philip has a bachelor of science in computer science and electrical engineering and is currently writing his master thesis about fluid simulation.
In 2014, he founded a small indie game development studio, Upvoid, together with five fellow students.
Upvoid is developing a sandbox physics game that uses an in-house engine for smooth voxel terrain.

Philip&;s work is characterized by a scientific passion and a deep desire for self-improvement. Apart from computer graphics and game development, he is also keen on virtual reality (Oculus Rift early adopter) and artificial intelligence.

Audrey Tzakovski (Sproing interactive Media GmbH)


After working in sales and purchasing in the fashion industry for several years, Audrey decided to pick up a new career path in Human Resources 5 years ago and stumbled into the fascinating world of the games industry. Working as the HR responsible at Sproing, she gets a lot of insight on how people in development studios work. Audrey&;s main responsibilities lie in recruitment, relocation and on-boarding and feel good management covering occupational health issues and arranging company events.

Timo Ullmann (Yager)


TBA

Simon Usiskin (iQU)


There are very few people who have successfully crossed the TV and online divide but Simon is one of them. He has had leadership roles in broadcast media and online companies and has founded B2C as well as B2B businesses. Prior to iQU, Simon held senior positions at Spil Games (worldwide operator of global network of social and casual gaming platforms) and 2WayTraffic (owner of the ‘Who Wants To Be A Millionaire’ franchise and now a Sony Pictures Entertainment company). Previously, he was Co-Founder and Managing Director of Rose Bay Media Company, a TV game-show specialist IP creation company whose formats were sold to 24 countries worldwide. In 2008, together with Reinout Te Brake, he co-founded iQU and was the company's CCO until 2012, helping to establish it as the leading marketing and intelligence partner for games companies – as part of the Executive Team he now...

Mark Val (PlayFab & ARX)


I ran multimillion user online projects. Entrepreneur, award-winning developer with 18 years of experience. Produced and directed many projects for corporations, private and public organizations around the world. In the gaming industries I built studios for Ubisoft, Unity Technologies and grew PlayFab from 0 to more than half of our global high-profile games while leading departments and pushing the limits for U.N.E.S.C.O., Marketel, Cossette and others. Clients include Mentos, Air Canada, Cadillac, L’Oréal Maybeline, Rogers and more than 40 others. During those years I worked in Zurich, London, Boston, Vancouver, Montreal, Samoa, Singapore and now Berlin. I am currently Founder of ARX where are augmenting collaboration by using Realtime Augmented Reality and AI.

ARX is a new kind of collaborative platform where teams interact with Holograms & Artificial...

Joost van Dreunen (SuperData Research)


Joost is co-founder and CEO of SuperData Research, a market research firm specialized in digital, mobile and online games. As one of the first academics to study video games, Joost also has over fifteen years of commercial research experience in interactive entertainment and technology industries. Before receiving a doctorate from Columbia University on the topic, Joost worked as an analyst on both the financial and consumer-side of the games industry. Anticipating the shift to digital games early on, he founded SuperData in 2009. Today SuperData is a leading games industry researcher, building on a unique dataset of digital point-of-sale data encompassing the online purchases of almost 37 million online and digital gamers. Clients include publishers such as Activision/Blizzard, Bandai-Namco, Electronic Arts, Microsoft, SEGA, Square-Enix, Ubisoft...

Lies van Roessel (Alexander von Humboldt Institute for Internet and Society)


Lies van Roessel studied Communication Studies and New Media Studies at Utrecht University (NL), with a specialization in Game Studies, for which she took courses at the IT University of Copenhagen. In 2008 she graduated with a master’s thesis on Computer Game Literacy. From 2008 till 2013, Lies worked as a teacher and researcher at HKU University of the Arts Utrecht at the school of Games & Interaction. Here she did research into applied (serious) games and their development processes. One of her focus areas was how to design and develop games for health care. From 2014 on, Lies conducted a study on innovation and imitation in the game sector at the Humboldt Institute for Internet and Society, where she is currently an associated researcher. Furthermore, Lies writes her dissertation on...

Filippo Vivirito (Sproing Interactive Media GmbH)


After working almost three years for NoReal (Torino IT) Filippo acquired experience as a freelancer, before finding a new challenge at Milestone (Milan, IT), the most important Italian game developer. For two years he combined his two passions, videogames and art, working on racing games like the SBK serie, WRC and Superstars, as Environment, Character and Lead Artist. After that he worked for almost two years in Gameloft (Madrid, SP), developing mobile games as Generalist and Lead Artist. For more than two years now, he’s been working for Sprong (Vienna, AT) in the role of Head of the Art Department and Lead Artist.

Sascha Wagentrotz (Blazing Badger GmbH)


Sascha founded his first company with 18, immediately after he had finished school in 2008. His first company built and maintained a photobook platform which featured a browser based editor and a functioning pipeline to one of Europe&;s top photo development companies. The lack of financial success led him to study business administration and international sports management for three years, but it couldn&;t spark a similar passion like playing e-sport video games on a semi professional level. He chose to switch his subject after three years and enrolled on Game Design instead. He joined "keen Games" after graduating in 2013. There he worked under Andr...

Wolfgang Walk (Grumpy Old Men)


Making games since 1991, on a professional level since 1995: 1995-2000 as an internal producer and author at Blue Byte, 2001-2005 as an internal producer at Massive Development. I have been a freelancing producer, author, director and designer ever since for numerous clients all over Europe. Since 2006 I’m also lecturing in these fields at a number of universities over Germany.

In 2014 Michael Hengst and I founded the consulting company “Grumpy Old Men”, specialized on consulting young start-ups in the games industry.

Adriel Wallick (MsMinotaur)


Adriel Wallick is an independent game developer most recently based out of The Netherlands. Originally a programmer on the next generation of weather satellites, she decided to explore gaming as a developer instead of just an avid gamer. After spending time in the AAA games industry working on projects such as Rock Band Blitz, she gave it up to pursue independent game development and the joy of total creative freedom. Adriel is now traveling around, participating in and organizing game jams, working on several upcoming indie releases and developing her own personal projects.

Teut Weidemann (Online Entertainment)


Teut Weidemann is an online games & f2p consultant and among consults clients world wide, among them Ubisoft, Digital Extremes, Edge of Reality, Headup Games & more – and Ubisoft Blue Byte on new online game projects after he assisted them on the browser game of the year “The Settlers Online”. Teut started in the games industry in the 1980’s and since shipped over 100 titles on most known platforms. After working for Apple Computer and Microsoft Games he founded his own developer Wings Simulations in 1996 which shipped the highly rewarded Panzer Elite for Psygnosis, a Sony company back then. After selling his company he joined CDV as CTO for more than 2 years where he was responsible for all development. Since 2007 he is consulting companies who have or want to enter the future of gaming: the online space. His recent project he consulted in...

Gareth Williams (Premier)


Career Summary Premier PR, Senior Acocunt Director - September 2010 - current My duties at Premier are to manage a diverse client base and ten members of staff, looking after clients that include Square Enix, Warner Bros Interactive Entertainment, King, Nexon, Crytek, BAFTA, and various international publishers, developers and consumer electronics manufacturers on either a project-by-project basis, or as a retained agency. My duties also involve helping the team to achieve campaign goals, but also grow their knowledge base, expertise and skills to enable each team member to progress in their careers. I’ve launched new IPs to market, including Bioshock Infinite, XCOM: Enemy Unknown, The Batman Arkham franchise, the official Formula One videogame, Borderlands 2 and many, many more. I’ve also worked with licensed properties and talent, including LEGO...

Alexander Zacherl (Fairytale Distillery)


Alexander Zacherl is a game designer and entrepreneur. He was once 100% sure that he was going to start a communication agency after graduation. So in grade 11 he decided to study Media Management — and he did. But then he started working in the industry and found out that it was actually less fun than he had imagined. So he pivoted and started an independent game development studio instead. Over the last four years he has both launched “Games of the Week” on the AppStore and co-created “Games that no one will ever play” during game jams and game-dev contests. He got side-tracked a lot during these times: By teaching game design at local universities. By giving talks at developer conferences. By running multiple game-development events (GameCamp, Global Game Jam, Game Design Dojo, Unity Usergroup, Game Audio Forum...

Marek Ziemak (11 bit studios)


He began his career in 2006 working as a tester and designer for CD Projekt RED in The Witcher project. During the development of The Witcher 2: Assassins of Kings  Marek was working as a level designer in a team responsible for building the games world. In 2012 he became a gameplay producer managing the work of gameplay designers, programmers and animators. In 2014 Marek joined 11 bit studios where he began his work as a senior producer responsible for managing external projects published via 11 bit launchpad.

Marcel Zons (InnoGames)


Started game development as an Indie with a Free-2-Play browser game (postapocalyptic strategy RPG) and later moved over to InnoGames. At InnoGames I have been responsible for Grepolis for over 2 years as a game designer. Currently I am supporting an unannounced title at the new InnoGames site in Düsseldorf as game designer / monetization designer. Oh, and I love participating at Game Jams! ;)

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