These are the speakers of QUO VADIS 2017

New speakers and sessions are being added constantly.
Join us at QUO VADIS 2017!

Antje Abshoff (State of Georgia Europe Office)


Prior to joining the Georgia Department of Economic Development in 2000, Antje Abshoff worked as Assistant Marketing Director for the German American Chamber of Commerce in Atlanta. She was responsible for consulting German companies in all aspects of entering or expanding in the US market. With an educational background in Hotel and Restaurant management from Germany, Antje came to the US in 1993 to attend Cornell University in New York. She completed her university studies at the University of Georgia with a BBA in International Business (summa cum laude). Antje has been Managing Director of the State of Georgia Europe office since 2005 and she is responsible for all economic development efforts in Europe, attracting new European corporate investment to Georgia, as well as supporting existing European investors in their Georgia expansion plans....

Nadim Affani (Ubisoft Blue Byte)


Nadim Affani joined Ubisoft Blue Byte almost 5 years ago. After working as a Content Designer on Anno Online, he is now part of the Rainbow 6:Siege Team in Düsseldorf. Nadim uses his experience to deliver post launch progression systems, UX Designs and monetization features. He will celebrate his 10 year industry anniversary in April 2017.

Akouvi Ahoomey (Unity Technologies)


 Akouvi started in sales when she was 18 with a summer job that lead her to a full time position while she was studying law in Paris.She was always interested in technology and landed her first job in the digital industry when she joined Allasso which was selling antivirus, bandwidth optimizer and cacheflow enhancer. She pursued her career in technical sales when she moved to UK and joined Animazoo, the maker of the the first gyroscopic motion capture system that she was selling to French and Spanish speaking countries in the world, after 4 years at Animazoo she discovered Unity engine and join Unity Technologies in 2011. At Unity she is now the Sr Regional manager for Western Europe and Africa in charge of Business Development, where she manages and nurture relationship with big companies from video games to aerospace. Her role is also to...

Michael Albertshauser (GameInfluencer)


Michael is a digital marketing specialist with a passion for startups, gaming and eSports. He is in charge of building the influencer network at GameInfluencer as well as distributing and optimizing performance-based influencer campaigns om a global scale for clients such as Miniclip, Nexon, Wargaming and Spilgames.

Ahmed Alsafar (Play 3arabi)


Ahmed is the Game Hunter at MENA mobile game publisher, Play 3arabi. He is a veteran of the Massively Multiplayer Online games space in MENA with vast experience in publishing, operation and business development. Ahmed handled MMO game service launches in MENA from localization and community management to user acquisition. His work over the past 7 years has been instrumental in helping European game companies access the MENA region. At Play 3arabi, Ahmed is always hunting for top notch games that resonate with Arab and Middle Eastern audiences.

Roman Alexis Anastasini (Chimera Entertainment GmbH)


Roman Alexis Anastasini is a Full Stack Developer and Project Manager with ten years of experience in the Games Industry in Europe and Asia. Since 2016 he’s in action as Head of Development at Chimera Entertainment, where he is also responsible for leading and growing the tech team.

Lutz Anderie (Anderie Management)


Dr. Lutz Anderie is an internationally renowned expert within the games, media and entertainment industry. He has extensive work experience in business, sales and marketing management. Lutz was still a student when he founded his first start-up and during his further career he worked at Sony Playstation, Atari and Bandai Namco. Lutz has successfully managed the launch of more than 100 video games. He holds a university teaching position with SRH University Heidelberg and lectures in ‘Game Publishing’ and ‘Company Start-Up and Management’. He is the author of No 1 Amazon bestseller business book ‘Games Industry Management – Gründung, Strategie und Leadership’ published in August 2016

Thomas Arnold (Philosophisches Seminar Universität Heidelberg)


Born 1987 in Freiburg (Breisgau), I finished my PhD in 2015 under the supervision of Prof. Dr. Dr. h.c. Jens Halfwassen (Heidelberg) and Prof. Alexander Schnell (Paris, Sorbonne).I have taught several university courses and now hold the post of research associate at the philosophical seminar Heidelberg. My main field of research is phenomenology, the study of appearances (phenomena) and consciousness (subjectivity); I have worked on issues of space, perception, pictoriality and video games and have presented my ideas at the Universities of Cambridge, Oxford, Dublin and Parma among others. I have also worked in marketing research for the GIM institute (Gesellschaft für Innovative Marktforschung), supporting a value-change study. As time permits, I also still love to actually play video games too, alone or with friends – only...

Isaac Ashdown (inbetweengames)


Isaac Ashdown has been programming for the games industry for 8 years, at studios including Pivotal, YAGER and Zeroscale, all of which wound up closing down while he was on the payroll. Thinking “can it really get any worse?”, he co-founded Berlin indie studio inbetweengames in 2015 with two former Dead Island 2 colleagues. Other than bankrupting his employers, Isaac specialises in gameplay coding, and with eight shipped titles is also pretty good at finishing what he started. With All Walls Must Fall, inbetweengames hopes to add to the growing success stories of indie development in Berlin.

Wright Bagwell (Outpost Games)


Wright is a designer and entrepreneur with a deep passion for building products that enable everyone’s skill and creativity to shine. He found his passion for game design and fascination with game platforms after getting hooked on the Quake mod scene, back in 1996. Since then, Wright has worked at Cavedog, Valve, EA, and Zynga. He was previously design director of Farmville 2 at Zynga, creative director of Dead Space 2 at EA, and led design teams on numerous James Bond titles at EA. As co-founder and CEO of Outpost Games, Wright has set out on a mission to turn every gamer into a performer, every game into a stage, and to fundamentally change how people perceive the games business.

Christina Barleben (Thoughtfish GmbH)


CEO, Creative Director Christina helped various companies in turbulent situations during her time as M&A, IPO lawyer. Her studies and jobs led her around the world: She moved from Shanghai to Bristol, from New York to Katmandu. She brought all these experiences and insights into different cultures back to Germany, where she started her second career as author & filmmaker. Then she met her true vocation: Games. Christina worked from 2009 freelance in media. She - inter alia - helped create a study course at the „ifs internationale Filmschule Köln“ called „Mobile Media“, where professionals could create extraordinary and unique apps including a monetisation strategy. She kept herself busy with alternative formats, created a serious games series for a governmental organisation to fight youth unemployment and she won the 1st place of the...

Thierry Baujard (Media Deals /SpielFabrique/ Feierabend)


Thierry is an expert in financing the Creative Industries.  Beyond being a co Founder of SpielFabrique acceleration programme, he is he President of Pan European Investment Network Media Deals and Feierabend Produktion.  After 15 years of Film Finance in the UK, US and Germany, he has set up in Berlin to expand its investment expertise to Video Game, Music and Publishing sectors.   He graduated from business school in France and did a joint MBA in Milan (Bocconi) and Los Angeles (UCLA).  He currently sits on the Board of creative tech start ups and a music publisher. He is also an active expert for the European Commission on policy for finance and innovation in the creative and cultural sector.

Filippo Beck Peccoz (FBPSound)


A graduate of Berklee college of Music in Boston, Massachusetts, I am now seeking innovation in the Game Audio Field in my hometown, Munich. I believe that Game Audio Designers have the responsibility to not only create top notch assets for their games, but also actively take part in the production process, instilling fresh ideas on adaptive audio, gameplay-relevant music and keeping in mind that game audio is still developing a language of its own- and now is the time to define it. Previous projects include all of Mimimi Productions Games (daWindci, The Last Tinker, Shadow Tactics) as well as Fairytale Distillery&;s "The Exiled", Klonk Games&; "Shift...

Thomas Bedenk (Exozet Berlin GmbH)


Thomas Bedenk is Freelance Creative Director / Consultant and Virtual Reality Consultant at Exozet Berlin GmbH. From 2009 until 2015 he was Creative Director, Managing Director and Co-Founder of Brightside Games. He studied Media Design in Nuremberg and Human Factors in Berlin. He is teaching various game related subjects at game schools and universities. Before focusing on the games industry he was freelance interactive designer and developer for about 10 years and worked on special effects in the movie industry for a while. He started his love for games playing Pac-Man against his twin brother on the Atari 800XL and developed his first own games 1996. 

Malte Behrmann (bbw Hochschule)


Malte Behrmann is a professor and independent attorney based in Berlin. He teaches management, communication and law at BBW Hochschule Berlin, the largest private business school (Fachhochschule) in the city.

After law studies in Bonn and Munich, Malte pursued Audiovisual Communication Management at Valenciennes University in France. He holds a PHD in Media Science from the University of Berlin (Humboldt-University). Malte has led legal & development affairs at Pix.Co, a Korean animation studio, and co-founded the German National Association of Game Developers (www.game-bundesverband.de). He served there as political director for seven years. As General Secretary of the European Game Developer Federation (www.egdf.eu...

Serhat Bekdemir (Bahçeşehir University (BAU))


Serhat is responsible for all e-sports activities at Bahçeşehir University (BAU) as of January 2017. With over 15 years of experience in the videogames industry, he has amassed a wealth of knowledge in fields such as media, management, review writing, production, localization, and business development.

Before his current role at BAU, he carried out high level responsibilities at Crytek from September 2012 to 2016. He was responsible for setting foundations, directing development, and managing all of Crytek’s business relations and opportunities in Turkey, Middle East, and North Africa Region. Serhat ran the establishment process of the company’s new studio in Istanbul, which was opened in January 2013.

 

Shanti Bergel (GREE)


Mr. Shanti Bergel serves as Senior Vice President of Business & Corporate Development at GREE where he leads strategic partnerships, investments, M&A, publishing, business development and corporate strategy.  Leveraging more than 20 years of industry experience, he is recognized as an expert on freemium monetization and digital distribution. Prior to joining GREE, Mr. Bergel oversaw publishing, international, and corporate development at social game developer Playfish.  Before Playfish, he served as Vice President of Business Development at Three Rings, a very early pioneer in the free-to-play space.  At Electronic Arts, Mr. Bergel drove game development for two of the industry’s largest franchises - FIFA and The Sims - across a variety of platforms including console, PC, mobile, and online.  He is an active angel investor and reformed...

Pablo Berger (IL Innovationslabor GmbH)


Dr. Pablo Berger is the founder of Innovationslabor GmbH, a company based in Berlin that advises and supports startups and SMEs in terms of financing consulting and strategic management. He received his PhD from the University of Leipzig in the field of services management specializing on market entry strategies.

Bjoern Bergstein (Tivola Publishing)


Bjoern Bergstein is Head of Games at Tivola Publishing - a company founded in 1995 with great experience in developing entertaining and educational games for families.
Coming from a totally different background, Bjoern originally entered the games industry by studying Game Design and Game Production. By founding his own individual development Studio “Bubo Games”, he paved the way for his game “LabRATory” to not only get nominated as Best Casual Mobile Game 2013 in Germany, but also to win the Newcomer Award 2012!

At Tivola, he first took the position of a Product Manager, but then quickly immersed in the field of Business Development. Now, as Head of Games, he is responsible for all products and partners. 

Christopher Bergstresser (MTGx)


Sega, Konami, Gamer.tv, Atari, Vector Entertainment, Miniclip, MTGx

Debbie Bestwick (Team17 Digital Ltd)


Debbie Bestwick MBE, is CEO of award-winning veteran games developer and international games label, Team17. Debbie co-founded Team17 in 1990, Team17 is a leading international games label that hosts the Worms franchise, Yooka-Laylee, Way to the Woods, The Escapists, Overcooked and many more from amazing developers around the world. Since becoming CEO and completing a MBO in 2010, she has focused on establishing Team17 as a sustainable business which achieves year-on-year profitability and growth. As a result, Team17 last year raised funding via a minority shareholding with Leading Private Equity group LDC raising in excess of $20M USD, Team17 have very solid foundations and are able to share 26 years of knowledge and expertise with all games label partners and help them succeed in the very competitive market of today. Debbie Bestwick has recently...

Anne Beuttenmüller (Niantic Inc.)


Anne Beuttenmüller joined Google 9 years ago. After more than 6 years working in Ad Sales, consulting for media, creative and performance agencies, she joined Google’s internal startup Niantic Labs. When 2015 Niantic Inc. became an independent company she decided to leave Google to join Niantic, Inc. and now she is responsible for product marketing across EMEA. Anne is a passionate Ingress and Pokémon GO Player, mother of two and lives with her husband in Hamburg, Germany.

Bernd Beyreuther (Smilegate)


Bernd Beyreuther.  25 years in the gaming industry and more than 40 released titles.  Worked as Game Designer, Producer, Creative and Game Director for King, Microsoft, Bigpoint, Aeria Games and others. Former founder of Radon Labs - which is Bigpoint Berlin today. Creator and Director of the successful Top Ten and award winning “Drakensang” franchise.

Thomas Bidaux (ICO Partners)


Thomas Bidaux started his professional career in online games more than ten years ago at France Telecom, within the GOA team. His department grew from a one-man team in charge of the first French MMORPG La 4ème Prophétie, to the European organisation in charge of the most successful MMORPG on the market at the time, Dark Age of Camelot. 

In 2004, Thomas left France Telecom and Paris to set up the European subsidiary of the online game giant NCsoft in the UK. As Director of Development, he managed the team responsible for bringing several major MMOs to the European market, including Guild Wars and City of Heroes. As a participant in NCsoft´s Global Portfolio Steering Committee, he led the company's efforts to expand its game portfolio with European-based development through various third party deals and the creation of a Brighton-...

Philipp von Bieberstein (Google)


Philipp von Bieberstein is the Head of Google Play Apps & Games, Western Europe at Google. In his role, he helps apps & games businesses from Western Europe to find success on Android and Google Play. Philipp is a seasoned/ longtime Googler, having spent more than 11 years in various roles in the Risk & Finance teams at Google Ireland and in Business Development roles at Google UK. Philipp has a BA in Real Estate & Marketing from the European Business School Oestrich-Winkel, an MSc. in International Management from Ecole supérieure de Commerce de Grenoble and an MBA from Judge Business School, Cambridge University.

Kevin Blank (Gamestorm Berlin)


I have completed my Game Design studies at the Games Academy Berlin in 2012. Since then I've worked in my field mostly at the berlin-based Indie developer Happy Tuesday on Games like Hero Defense and VW Race anywhere In my free time, I organize Game Jams, Games Culture and other Game-related events with the Gamestorm Berlin e.V, that I co-founded in 2010.

Kai Bodensiek (Brehm & v. Moers)


Kai Bodensiek is a partner with the media law firm Brehm & v. Moers. Kai is experienced as a legal advisor for game publishers and developers, which includes the project funding, drafting and negotiating of development and licensing agreements. Among his clients are multinational corporations as well as local startup companies. Kai is also the in-house counsel of the German Game Developer Association GAME. In addition Kai is holding lectures on copyright and project management for game producers at Games Acadamy and for game designer at Media Design Hochschule and is a frequent speaker on games and media related conferences..

Sebastian Bombera (Blue Byte, a Ubisoft Studio)


Senior Game Designer at Blue Byte, a Ubisoft Studio​.

Lecturer and Presenter at Games Academy, Designschule Schwerin, Hochschule Harz and others

Released Games:

  • Anno 1701
  • Anno 1404
  • Anno 2070
  • Might and Magic Heroes Online
  • Anno 2205

Collin Bradford Bishop (Crytek)


Collin has been immersed in the entertainment industry his entire life, and he began his career as a camera assistant for Sam Raimi at Ghosthouse Pictures in Los Angeles. After several years working on commercial productions in the United States, he moved to Dubai to oversee instructional content for JSOC and to train special operatives for predeployment. Throughout his career, he has focused on pushing the boundary between film and games with real-time rendering. He is currently the CRYENGINE Product Manager at Crytek, where he facilitates engine development with a direct impact on the community and maintains a close connection with the CRYENGINE user base.

Linda Breitlauch (Mediadesign Hochschule Düsseldorf (MD.H))


Prof. Dr. Linda Breitlauch initially studied business economics before she graduated in film and television scriptwriting from the Film & Television Academy (HFF) in Babelsberg. In 2008 she completed her PhD about dramatic composition in computer games. In addition to working as a project manager in the export and publishing sectors she has been the creative producer of several film projects, has written film scripts and game concepts as well as scientific and expert articles, among other things. In 2007 Linda Breitlauch was appointed Europe’s first female professor of game design at the Mediadesign University of Applied Sciences. There she teaches and researches with special focus on the areas of transmedial storytelling, serious games, and dramatic composition. Furthermore, she works as an evaluator and is a consultant in...

Thomas Bremer (Hochschule für Technik und Wirtschaft Berlin)


Thomas Bremer is a professor of Concet & Design at the Game Design program at the HTW Berlin (University of Applied Sciences).
He studied Fine Art at the HfBK Hamburg (University of Fine Arts) and has over 20 years of professional experience in the media and entertainment industry. His work focuses on game system design and virtual reality.

 

Ronny Burkersroda (Media Seasons)


Born in East Germany Ronny got access to a computer in a club after the wall had been torn down. At home he wrote his first games on some sheets of paper when he was eleven. Nine years later his first retail release happened in 2000. After starting to work in a team and six further published games Ronny began to implement software for TV using his existing engine and his workmates at Media Seasons. Operations in soccer world cups and the Olympic Games with millions of viewers are the key achievements.

Armin Busen (InnoGames)


Armin Busen is the Chief Product Officer at InnoGames, one of the world’s leading developers and providers of online games. With close to 13 years of experience in the entertainment industry, he oversees all game studios at InnoGames. He is, therefore, responsible for both games in development (Producing) and live games (Product Management) at the German online games publisher. Before joining InnoGames, Busen oversaw the online portfolio for the largest German TV Media House, ProSiebenSat.1.

Stephen Caruana (Malta Video Game Studio Association)


Stephen Caruana is the founder and Managing Director of game development studio Pixie Software (www.pixiesoftware.com).

Being an active member of Malta´s development community since its recent beginning, Stephen has organised various events and workshops, providing an opportunity for game developers to get together and grow as a community. He is the president of the Malta Video Game Studio Association and the Coordinator of the IGDA Malta chapter.

Maximo Cavazzani (Etermax)


Maximo Cavazzani is the creator of Trivia Crack and CEO of Etermax. He has a degree in Software Engineering from the Buenos Aires Institute of Technology. In 2009, he founded Etermax; a software development company which currently specializes in social games. Its popular games include: Aworded Crack (most downloaded game of all time in Spain), WordCrack, Trivia Crack and Trivia Crack Kingdoms. Trivia Crack became the 5th most played game worldwide, with a fan base of over 200 million it was also at the top of rankings in the US, Turkey and over 35 other countries. In the past few years, Etermax established itself as the leading and fastest growing game development company in Latin America, with a team of over 250 employees. In Latin America, Maximo has emerged as a leader in the Mobile and Tech industries, topping the list of entrepreneurs in the ranking of...

Brian Chambers (Foundry 42 - Frankfurt)


Brian Chambers, Development Director of Foundry 42 Frankfurt, has been playing with Digital content for over 20 years. He got his feet wet straight out of Art School doing special effects for Film and TV. He later transitioned to the games industry where he’s held numerous roles such as Animation Director at Rockstar, and Global Art Director THQ. Born and raised in Los Angeles, he moved himself and family to Germany 4 years ago, and hasn’t looked back. He now runs a studio of 65 people in Frankfurt, solely focused on Star Citizen.

Anya Combs (Kickstarter)


Anya Combs is the Games Outreach Lead at Kickstarter, where she focuses on working with game creators. She has been active in the digital games space for nearly a decade, overseeing multiple mobile and online titles launched for Nickelodeon & AddictingGames. She is excited to continue supporting developers through the most widespread crowdfunding platform out there, as they bring their creative projects to life

Luke Crane (Kickstarter)


Luke Crane is the Head of Games at Kickstarter. He also writes and publishes his own RPGs and board games.

Don Daglow (4thRing LLC)


Don Daglow is a three-time Inc. 500 CEO and 2008 Technical Emmy® Award recipient who advises game developers and publishers around the world. His clients range from small mobile game startups to large international publishers. Don is the only games executive who has held leadership positions on every generation of video game consoles since the inception of the industry, and has worked on platforms from the Intellivision in 1980 up through mobile and online games today. He speaks extensively at conferences around the world on topics related to games, interactivity and entertainment. He is the founding President of the Academy of Interactive Arts & Sciences Foundation, the charitable arm of the Academy. He also serves as an Advisor at the Founders Space accelerator in San Francisco, as an Advisor to the International Center for the History of Electronic Games (part of...

Julian Dasgupta (Airborn Studios)


Pretty much since ever, Julian has been giving wanted and unwanted advice - some of which occasionally turns out to be helpful. He&;s well-versed (or pretends to be) about agile and classic approaches to project management and organizational psychology/development. Julian has also worked in PR, marketing, and journalism previously. He&;s also been into the indie scene way before it was cool and is involved in the Independent Games Festival, A Maze Berlin, the Indie Arena, and the Indie Arena Booth in one way or another.

Sjoerd de Jong (Epic Games)


As Evangelist for Epic Games, Sjoerd travels around Europe to promote Unreal Engine 4. With 16 years of experience in the Unreal Engine, Sjoerd is an expert at a wide range of Unreal Engine topics. Throughout his career he has worked on everything ranging from AAA game development to running his own indie studio to education.

Martin de Ronde (Force Field)


Martin started working in the games industry over 20 years ago as a PR manager and later as development manager in publishing. After this, he wanted to see what life was like on the other side of the game industry fence and founded his own development studio in 1998, which he sold to multimedia conglomerate Lost Boys a year later. Here, Martin became co-founder and managing director of Lost Boys games, the company’s newly set up games division. Lost Boys games went independent in 2001 and was renamed Guerrilla Games when sold to cross media company Media Republic in 2003. Guerrilla Games grew into one of Europe’s largest independent developers. Martin was commercial director, witnessing the birth of PlayStation 2 hit Killzone for Sony Computer Entertainment and PlayStation 2, PC and Xbox hit Shellshock: Nam 67 for Eidos. Just before the studio was sold to Sony...

Jason Della Rocca (Execution Labs)


Jason Della Rocca is the co-founder of Executions Labs, a first-of-its kind, hybrid game incubator and go-to-market accelerator that helps independent game developers produce games and bring them to market. Formerly, Jason was a game industry consultant focused on business and cluster development, working with game studios and organizations all over the world. Prior, he served as the executive director of the International Game Developers Association (IGDA) for nearly nine years, and was honored for his industry building efforts with the inaugural Ambassador Award at the Game Developers Conference. In 2009, Jason was named to Game Developer Magazine’s “Power 50,” a list which profiles 50 of the most important contributors to the state of the game industry. As a sought after expert on the game industry, Jason has lectured at conferences and...

Rahel Demant (VR First)


Rahel Demant, cofounder at VR First, at Crytek GmbH: After a double master's degree in Finance & Strategy at the University of St. Gallen in Switzerland and the SciencesPo Paris in France, Ms. Demant worked in Deloitte's Transaction Advisory division. After several stops abroad, Canada, the USA, and Costa Rica, returned to Germany, helped to found the VR First Initiative within Crytek. In her spare time, she founded Brush & Wine, an event agency in Frankfurt and is present in the startup scene of Frankfurt.

Patrice Désilets (Panache Digital Games)


Creator of the Assassin’s Creed franchise. Now working on Ancestors; The Humankind Odyssey, the first game developed by his own studio, Panache Digital Games.

Ed DiEoreo (Games Tech Advisors)


I bring over 18 years’ experience in selling telecom, internet infrastructure, cloud based, managed hosting and managed security services sales experience. Over the past 13 years, I have worked with some of the world’s largest global online video game-publishers in being the primary sales lead in driving very complex technical projects, often requiring partners & 3rd party service providers to deliver the required technical solution. PROFESSIONAL EXPERIENCE: Games Tech Advisors Hudson, New Hampshire August 2014 – Present Owner / Consultant - Subject Matter Expert in the global video games ecosystem Games industry segmentation strategist & advisor Business development expert Identify and set up key relevant live meetings with executives and directors at games industry events.  Global Cloud Games industry events organizer...

Stephan Dilly (InnoGames)


Stephan Dilly is Head of Engineering at InnoGames. With 10 years of professional software development experience he has worked as a consultant and engineer for top gaming companies including Funatics and Ubisoft Bluebyte. Before joining InnoGames, Dilly developed games in the front-end and back-end domain on titles like The Settlers, Tom Clancys Endwar, Cultures Online and Assassins Creed Identity. Now, Dilly focuses on front-end technology at InnoGames and shapes the strategy to enable the switch from browser to mobile-only games using modern game engines.

Fabian Mario Döhla (Schade.)


Working in games since 1996. Started as editor covering games. Changed sides. First PR job at Codemasters (Genius at play - got the job nevertheless). Joined SEGA Germany in 2005, worked for SEGA of America 2009 - 2011. Went back to Germany - and shorty after SEGA decided to shut down its territory offices. Hopefully not my fault. Started my own business shortly after with SEGA (suprise!) being my first client. Then I ran into some guys from CD PROJEKT RED... and then The Witcher 3 happened.

Bianca Dörr (Mimimi Productions)


I am Lead Artist for Mimimi Productions since 2012. I coordinate the art team and also make textures for our game assets. I&;m also responsible for the quality of the graphics.

Daniel Dumont (Gaming Minds Studios GmbH)


Daniel Dumont (born 1969 in Germany) is Creative Director and Studio Lead at Gaming Minds Studios in Gütersloh. He started his career in the game industry in 1996 at Ubi Soft Entertainment in Paris. Two years later, he moved to Ascaron Entertainment and worked as Project Manager, Lead Designer and Creative Director. 

After the insolvency of Ascaron Entertainment in 2009, he co-founded the Gaming Minds Studios (together with Kalypso Media).

Daniel worked on about 30 games so far (Windows, PSX, PS3, Xbox360).

Oliver Eberlei (Holocafé)


Oliver created his first commercially successful game at the age of 14. Back then, commercially successful meant doubling the monthly allowance. Success was easier that way. Nowadays he is co-creator and development lead of the Holocafé, a Virtual Reality Arcade that focuses on custom built, local multiplayer VR games. The Holocafé is hoping to make social Virtual Reality Entertainment accessible for everyone and its experiences allow groups of friends to go on VR adventures together in the same physical – and virtual – space. He is also the owner of the independent game development studio Hammer Labs which developes games for PC, Consoles and VR and helps building the local german indie developer community by hosting the Indie Arena Booth at gamescom.

Kate Edwards (International Game Developers Association (IGDA))


Kate Edwards is the Executive Director of the International Game Developers Association (IGDA), appointed in December 2012. She is also the founder and principal consultant of Geogrify, a Seattle-based consultancy for content culturalization, and a unique hybrid of an applied geographer, writer, and corporate strategist. As Microsoft’s first Geopolitical Strategist in the Geopolitical Strategy team she created and managed, Kate was responsible for protecting against political and cultural content risks across all products and locales. Since leaving Microsoft, she has provided guidance to many companies on a wide range of geopolitical and cultural issues, and she continues to work on a variety of game franchises. Kate is also the founder and former chair of the IGDA’s Localization Special Interest Group, a former board member of IGDA...

Simon Egenfeldt-Nielsen (Serious Games Interactive)


Simon Egenfeldt-Nielsen (PhD, Psychologist) is CEO of Serious Games interactive. He founded Serious Games Interactive in 2006. Today it has around 15 employees. He has studied, researched and worked with computer games for +15 years. Over the years he has been involved in developing +150 games for different clients like Maersk Group, LEGO, Opel, World Bank and Siemens Wind Power. He has been involved in developing several award-winning series like Global Conflicts and Playing History.

Gregor Eigner (Mipumi Games)


Gregor Eigner is CEO and founder of Mipumi Games. In the last 8 years the company grew to 25+ employees. Mipumi latest projects have been Anno: Build an Empire for iOS and Android for Ubisoft Blue Byte, a technology partnership with Io-Interactive supporting the new HITMAN for PC, PS4 and X1 as well as Mipumis first original IP www.lionssonggame.com. Gregor studied law and economics and has 15 years of project management experience. He previously worked for Rockstar Games in Vienna and Ubisoft Mainz, former Related Designs on well-known titles such as Max Payne 2 and Anno 1404. Gregor teaches law and production for game developers in Austria and publicly speaks from time to time, e.g. Quo Vadis, BGF.

Andreas Erben (Daenet)


Andreas has spent most of his life with software. In the mid-90s he was lucky enough to be exposed to early VR prototypes at GMD-IPSI (now part of Fraunhofer Gesellschaft) in Darmstadt. After that he dove deep in all possible roles in the software lifecycle in the enterprise world. Since the early 2010s Andreas committed again to his passion for creative and innovative technologies that can have a transformational impact on software applications and society from Natural User Interfaces, Emerging Experiences to Mixed Reality, but including cloud technologies and Machine Learning. He is an expert in technologies ranging from Microsoft HoloLens and Kinect for Windows to integration solutions in Microsoft Azure and BizTalk Server.

He has a passion for industries such as healthcare, life sciences, media and entertainment but also loves enterprises such as manufacturing...

Dominic Eskofier (Nvidia)


Dominic is a huge Virtual Reality advocate and enthusiast and has been called “the single most influential European Virtual Reality specialist”. As one of the early pioneers of the modern VR movement, Dominic has been involved in the industry ever since Oculus founder Palmer Luckey showed him the original duct-taped prototype of the Oculus Rift back in 2012, when it was still a garage-made kickstarter project. After this, he became a huge Virtual Reality ambassador: He co-founded and still moderates the largest community for Virtual Reality on the internet, he started the Virtual Reality Germany meetup group and is a co-founder of EUVR – a European non-profit organization that helps push the envelope for European VR devs, manufacturers and consumers. Furthermore, he co-founded his own Virtual Reality company - realities.io - together with two VR experts which...

Mark Estdale (OMuk)


Game dialogue producer involved with the production of voice content for hundreds of titles including Horizon Zero Dawn, Shadow Tactics: Blades of the Shogun, The Witcher, Warhammer: End Times – Vermintide, Game of Thrones - A Telltale series, The Wolf Among Us, Broken Sword & The Serpent&;s Curse, Tropico 5, The Deponia series, Killzone, and many more. He is the designer of Creative Dialogue Tools, President of Vault 501 in Los Angeles and the founder of the &;Indie Dialogue Initiative&;.

PJ Esteves (Playsnak GmbH)


Patrick J. (P.J.) Esteves is a Games Industry Veteran who still loves playing games, making fun prototypes, and participating in the chaotic but rewarding dance of building games. A student of all things design related, Patrick also fancies himself a guitar player, futurist, creative soul, and generally relaxed dude.

During his 16 year career, Patrick has had the privilege of working at places such as Midway Games, Sony Online Entertainment, Microsoft Games Studio, Pyro Studios, Crytek, and now Playsnak. Most notably, for the last 3 years he has been diving headfirst into creating memorable VR experiences. Before joining Playsnak in early 2017, he was the Creative Director of VR at Crytek, helping to create The Climb and Robinson the Journey.

Bernhard Ewers (instance four)


Bernhard Ewers has been developing and supporting software, especially games on all platforms and systems, since the early days of the Commodore VC 20 and C64 home computers in the last millenium.

He is a highly experienced manager in the media and entertainment industry who is known for getting things done and having earned a reputation for making impossible projects work again. He loves to analyze process flow and adaption with realistic approaches and to develop new strategies in pragmatic ways.

Some stations:

  • Games industry "veteran" since 1989.
  • Experienced senior manager

Built up 4 own companies and one company as Managing Director. Lead several teams from 2 to 30 people in more than 20 game projectsSkilled in classic and modern approaches, worked with agile and SCRUM at several projects...

Felix Falk (Bundesverband Interaktive Unterhaltungssoftware e.V.)


Felix Falk became the Managing Director of the BIU on 1 January 2017. Prior to this, he was the Managing Director of Germany’s Entertainment Software Self-Regulation Body (USK) from 2009 to 2016. As vice-chairman of the International Age Rating Coalition (IARC) during this period, he was jointly responsible among other things for the global rating standard for online games and apps. From 2004 to 2009, he served as the Head of Office for Monika Griefahn, Chairwoman of the Committee on Cultural and Media Affairs within the German Bundestag. In this capacity, Felix Falk was also responsible for the topic of computer games, and oversaw, among other things, the creation of the Deutsche Computerspielpreis, the most important german computer games award, which were passed by the Bundestag in 2008 and were presented for the first time in 2009...

Lena Falkenhagen (1narrative.de)


Lena Falkenhagen was born in Celle, Germany, in 1973. In real life, she did her masters in English and German literature in Hannover and has been working as a freelance novelist, editor, translator and tabletop RPG designer for over 20 years. From her four historical fiction novels, "Die Lichtermagd" has been awarded with the "Delia 2010". She has been writing fantasy as well, and, for Markus Heitz’ Justifiers novel series, Science Fiction. And even though her journey started in fantasy, Lena constantly oscillates between different worlds, formats and genres and feels at home in each of them. Even in her home of choice, Berlin.

From 2012 to 2016, Lena has been designing the world and stories of Drakensang Online, the Bigpoint narrative flagship, which won the Deutscher Entwicklerpreis for Best Browser Game 2015, designing...

Niklas Fegraeus (Digital Illusions CE)


Made stop motion films out of Legos and paper as a kid, while doing lots of drawing and painting. Graduated from Art School in 2000 and got a job in the games industry as a 3D artist. Pursued a career in eSports as leader of a sponsored CS1.6 team that competed internationally. Got a job as an animator at DICE in 2004, but quickly got a designer role in 2005. Led my first project as a Lead Designer in 2010 (Battlefield Bad Company 2: Vietnam) Now working as Design Director on the Star Wars Battlefront franchise

Johannes Figlhuber (Airborn Studios)


Since finishing his multmedia art studies in Salzburg, Johannes Figlhuber has been working for companies from all over the world as concept artist and illustrator. As 2D Lead of Airborn Studios, he both contributes to projects directly as well as supervises concepts done by others. Most gamers may know Johannes work from Ori and the Blind Forest on which the Berliner-by-choice was in charge of the visual design. The game was developed by Moon Studios and published by Microsoft, went on to be well received by critics and consumers and has sold several millions of copies.

Sebastian Fleer (Ubisoft Studio Blue Byte)


tba

Christian Fonnesbech (Solagern)


Christian Fonnesbech advises the game industry on project and company strategies, going-to-market, publishers and investment. He currently advises Nordisk Film Games on investments in game developers as well as strategy development and creative direction. He is working with a number of independent game developers and helping the Norwegian Film School to create a school for innovative narratives. Before becoming an advisor, Christian produced and directed 35+ game projects for advertising, learning and entertainment.

Leonard Frankel (ClanPlay)


Leonard is the CEO of ClanPlay, a messaging app for awesome gamers that synchronizes with the chat inside games to help players stay connected. Before establishing ClanPlay, Leonard served as the VP Biz Dev at Plarium, one of the leading mobile strategy game developers with more than 1,200 employees. He is a hobbyist game designer and critique, plays CCGs and MOBAs and practices yoga. He loves his family and in most days hummus too.

Oliver Franzke (Double Fine Productions)


Oliver is the lead programmer of Full Throttle Remastered, Day of the Tentacle Remastered and Broken Age. Prior to that, he made major contributions to other Double Fine titles like The Cave and Once Upon a Monster. During his career he has worked on tools, graphics and engine infrastructure. He has a masters degree in Computer Science from Dresden University of Technology.

Michael Frei (Playables)


Michael Frei is a Swiss artist based in Zürich. He studied animation at the Lucerne University of Applied Sciences and Arts and at the Estonian Academy of Art in Tallinn. His films «Not About Us» and «Plug & Play» received numerous awards all over the world. He was invited «Animation Artist in Residence Tokyo» in 2014. In 2015 he completed his first game «Plug & Play». He is now producing and directing the project «Kids».

Heiko Fuchs (TwistedRooms Entertainment)


tba

Stefan Göbel (TU Darmstadt)


Stefan Göbel (male) holds a PhD in computer science and has long-term experience in Graphic Information Systems (GIS; topic of the dissertation is ‘Graphic-Interactive Access to Geodata Archives’), Interactive Digital Storytelling, Edutainment applications and Serious Games. After five years work as researcher at Fraunhofer Institute for Computer Graphics (in the GIS domain), from 2002 to 2008 he was heading the Digital Storytelling group at the Computer Graphics Center in Darmstadt. In late 2008 he moved to the Multimedia Communications Lab at TUDA as assistant professor – since 2012 with a permanent position as academic councillor, lecturer and head of the Serious Games group. Stefan is the author of a textbook for Serious Games (2016) and 160+ scientific publications. He is member of different program committees such as ACM Multimedia, Edutainment,...

Adrian Goersch (Black Forest Games GmbH)


Adrian Goersch is cofounder and managing director of Black Forest Games, an independent PC and console development studio best known for Giana Sisters: Twisted Dreams and Rogue Stormers. A gamer by heart his professional background is management and finance. Being responsible for selfpublishing including marketing and PR at BFG he ran three Kickstarter campaigns, brought one game to Early Access and is one of the guys behind the German DevPlay channel. Beside games he spends his time on family, LARP and historical fencing.

Ina Göring (Medienboard Berlin-Brandenburg GmbH)


Ina Göring is working for Medienboard Berlin-Brandenburg – the media funding institution for Germany’s capital region. As a funding advisor for the programs Innovative Audiovisual Content (Games, VR, Interactive) and Media Development events (Games Week Berlin, conferences, etc.) she works with developers and event organisers. Prior to her current position she was part of the media team (film and games) of the ILB bank – the investment/business promotion bank of the federal state of Brandenburg – specializing in the fields of media financing, budgeting and funding. Having graduated as a film and television producer from the renowned film university in Potsdam-Babelsberg, she started her career working for television stations and production companies in Berlin and Chicago as production manager...

Dominik Gotojuch (Robot Gentleman)


Dominik originally intended to become an actor, but instead ended up studying software engineering. When he found himself at Lionhead Studios, it took him just two weeks to realise what he wanted to do for the rest of his life - develop games. Initially he had worked as gameplay and AI programmer on Fable III and Witcher 3, but after a few years Dominik decided to pursue something different. Thus, Robot Gentleman was founded. The studio has recently released its debut title - the dark comedy atomic adventure 60 Seconds!, which has been warmly received by players and has earned the IndieCade 2015 awards nomination.

Are Mack Growen (London Venture Partners)


Are Mack Growen is the VP of Product Portfolio at London Venture Partners, where he works on supporting portfolio companies on everything product related, and also finding new opportunities. For over 12 years he has worked in GM and VP roles to build game studios in Asia and the west, for Playfish, EA, gumi and others, delivering multiple hits to over 45m users.

Patryk Grzeszczuk (11 bit studios)


Patryk is head of marketing at 11 bit studios, focusing on game marketing and digital communication. He is a devoted gamer for the last twenty five years and a brand/marketing specialist for the last twelve years. He believes that games are a new language and as such should be used to tell stories that matter. As a part of the 11 bit studios team, he has been responsible for developing strategies for This War of Mine, Beat Cop, and Frostpunk among other titles.

Lukasz Hacura (Anshar Studios)


Co-founder of Anshar Studios, producer and programmer. Computer science graduate at Silesian University of Technology in Gliwice. He works in the video games industry since 2006. First as a video game programmer, in 2008 became a lead programmer and at the end of 2011 he was given a position of executive producer and head of studio at City Interactive Katowice where he worked till founding of Anshar Studios. He was a lecturer of “Video game programming” course at Polish–Japanese Institute of Information Technology in years 2010-2012, currently teaches that course at University of Economics in Katowice. He published a book “Code design and programming in video games” in 2011. Experienced project manager, finished an international postgraduate studies of “Project Management” at L Universite du Quebec and University of...

Jon Hare (Tower Studios Ltd)


CAREER HISTORY • A founding father of the UK games industry, specialising in creative direction, games design, business development, licensing, public speaking & education. • One of the top games designers and consultants in Europe. Designed over 90 games in the last 30 years, generating well over $150,000,000 in revenue, including 10 games. • 30 years public speaking & promotional work across all media have established Jon as one of the best known public figures of UK gaming Worldwide. • 30 years of business ownership, IP licensing & contract negotiation representing developers, publishers & financial backers as well as own companies. A very well connected, top class IP licensor, negotiator & business builder. • Through association with BAFTA, UKIE, NESTA &...

Marian Härtel (Lawoffice of Marian Härtel)


Marian (www.rahaertel.com) is an IT lawyer specialized in the field of online entertainment, web media and games. His clients come from Europe and mainly develop computer games, online games or other online entertainment platforms and lately from the eSports industry. Marian also is a entrepreneur and consultant for the IT industry with long term knowledge of building up and leading teams, deep knowledge about IT and creative ideas regarding optimization of business structures as well as the needed feeling for future trends. Most recently he partner for Access Esports (www.accessesports.com) and focused on the eSports industry (www....

Jan David Hassel (inbetweengames)


David is the co-founder and designer of Berlin indie studio inbetweengames. Previously he worked at YAGER since the beginning of Spec Ops: The Line and on various other cancelled projects, culminating in Dead Island 2. David has worked as QA Tester, Technical Artist, Technical Designer and Game Designer. He now serves as the inbetweengames team designer and jack-of-all-trades.

 

Runa Haukland (Hamar Game Collective)


General manager of the Hamar Game Collective, March 2014 to now.

Kristian Hedeholm (Tryhart)


After working at four different game companies in the danish game industry, Kristian decided to join the Tryhart team to work on their first game “Baby the Knife” At Tryhart we want to focus on making Intelligent games for intelligent people. Intelligent games deals with adult themes in a sincere & serious way. Themes like religion, ethics, relationships, social norms, existential issues.

Besides being the designer of all the puzzle in Baby the Knife, Kristian is also the lead programmer of the game. When Kristian is not designing games, he likes to play games with his friends, listen to electronic music and watch stand-up comedy.

Christian-Henner Hentsch (BIU)


Dr. Christian-Henner Hentsch works as a Legal Counsel for BIU, the German Association for Interactive Entertainment Software, since January 2016. Before he represented the VG Media, a collecting society for broadcasters and press publishers. In the last legislature period he was working at the German Bundestag and was in charge for politics on copyright and internet law for the the  CDU/CSU parliamentary group. He also is a lecturer at the Kölner Forschungsstelle für Medienrecht for copyright and media law.

Markus Herkersdorf (TriCAT GmbH)


Markus Herkersdorf is co-founder and managing partner with TriCAT. Markus holds a master degree in aerospace engineering and served as an officer and helicopter pilot in the German Armed Forces. He has more than 20 years experience in technology based learning and training and is a recognized expert in the field of collaborative virtual 3D worlds. Markus is member in the Serious Games working group of the GAME association.

Mareike Hermes (Carlsen Verlag GmbH)


Mareike Hermes is working in publishing since 2010 focussing on the development of digital products and new business as a trainee and after as project manager until 2014 with work assignments at Bonnier in New York and Stockholm. In 2015 she took over the management of the Business Development department at Carlsen.

Michael Hines (Amazon.com)


AMAZON.COM, Seattle, Washington Developer Evangelist 2011 – Present • Celebrated Speaker: • Blog Post Author: • Feedback Channel to SDK Team: PENGALA, LLC, Education Software, Bellevue, Washington Director of Program and Product Management (and acting CTO) 2009 – 2011 • Software Design • Business Development • Product Lifecycle Management • Process Design SAMMAMISH COMMUNITY BANK, Issaquah, Washington 2006 – 2007 • Founder • Communications Advisor MICROSOFT CORPORATION, Education Product Group, Redmond, Washington Engineering, Program Management, Product Management 1996 – 2009 • Product Design • Business Development • Evangelism • Developer Marketing • Test Engineering Management NOW SOFTWARE, Portland, Oregon Engineering 1995 – 1996 • QA Engineering HINES CAPITAL MANAGEMENT, Portland, Oregon President 1990 – 1994 • Founder • CEO (and janitor)

Kish Hirani (BAME in Games)


Kish marks 21 years in the games industry this year. He started as a software engineer, swiftly attaining technical director or equivalent roles at development studios and publishing houses like Acclaim, THQ, BBC Multimedia to name a few... The second half of his career he moved to platform holders starting with Microsoft then settling at Sony PlayStation for 8 years as their Head of Developer Services, developing and managing resources for all developer support-facing technical activities covering the historic PAL regions. Currently, he is a freelance consultant, mentor, advisor in the industry and has taken up the voluntary position of the first Chair of the UK advocacy group BAME in Games (Black, Asian, Minority Ethnic), promoting ethnic minority diversity in the videogames industry. He is also on the board of Women in Game promoting diversity in workplace and...

Georg Hobmeier (Causa Creations)


Georg is a media artist and game designer. With his company Causa Creations, he works on social awareness games and trans media projects in close collaborations with NGOs and activists such as Amnesty International . Recent and ongoing works include games such as Burn The Boards, Totem’s Sound, From Darkness and The Resource Paradox. As a member of the artist collective gold extra he has been exhibiting and presenting game related art at numerous festivals, venues and conferences.

Michael Hug (TON & SPOT audiodesign)


Since early childhood and every day anew fascinated by music and sound; music studies in Munich and Boston/MA; several years as composer and arranger for the advertising industry in Chicago/IL; since 2000 based in Berlin; established TON & SPOT audiodesign in 2005; teaches audio design at the Mediadesign University of Applied Sciences Berlin.

Jan Willem Huisman (Ijsfontein)


Jan Willem Huisman (1967) obtained his master degree in interaction design in ‘96 at the Royal College of Arts, London. He founded IJsfontein in 1997, a company specialized in Playful Learning. With IJsfontein, Jan Willem‘s work consists of conceptualisation, gamedesign and non-lineair scripting. With his broad vision on play and learning he is an international speaker.

Diane Hunkeler (Wooga)


Diane is business analyst at Berlin based mobile games developer Wooga. Originally from Switzerland, she joined Wooga four years ago after some work experience abroad and graduating from the University of St. Gallen with a masters in Strategy and International Management. In her role, she works on cross-company projects together with the company’s founders, Jens Begemann and Philipp Moeser. Early 2016 she started thinking about how to improve inclusion and diversity at Wooga. Since then, she has developed an action plan that will be put into practice end of 2016. Get in touch with her to exchange thoughts on the topic. She is also always up for sharing recommendations of her favorite puzzle games and cheese.

Rami Ismail (Vlambeer)


Rami Ismail is the Business & Development Guy at Vlambeer, a Dutch independent game studio known best for Wasteland Kings, Ridiculous Fishing, Super Crate Box, LUFTRAUSERS, GUN GODZ, Serious Sam: The Random Encounter & Radical Fishing. Through his work at Vlambeer, Rami has come to realize that the marketing & business facets of many independent game developers could use some help. As such, he created the free presskit-creation tool presskit() and is working on releasing its first add-on, release(). Believing sharing knowledge openly is the cornerstone of independent development, Rami has spoken on a variety of subjects at dozens of game events around the world, ranging from the Game Developers Conference to Fantastic Arcade & from University seminars to incubator mentorship. He is a avid opponent of game cloning after Vlambeers Radical Fishing got cloned. He...

Thomas Jahn (KING Art Games)


Thomas Jahn is Technical Director at KING Art games. As one of the veterans he contributed to games of various genres and complexity, usually by providing custom solutions to the more unique simulation & presentation needs. When he’s currently not tinkering with the guts of the Iron Harvest prototype he might be found wildly gesticulating in front of students of Multimedia Engineering at the local university, trying to pass some of his enthusiasm for and experience in game programming on to aspiring game developers.

Peter Jakobsen (PR Nordic)


Peter Jakobsen – PR specialist & managing director PR Nordic. Peter has built and handled PR activities for a large amount of video game publishers. Representing 2K Games, Rockstar Games, Disney Interactive, THQ, Square Enix etc. He has 18 years of PR experience from the gaming industry with an impressive list of successful PR campaigns, award-winning campaigns and events. Plus more than 1 000 game releases, from AAA boxed games, to DLC, free-to-play, browser and mobile games. From international publishers to new upcoming indie games developers. In all aspects, a PR industry veteran.

Lars Janssen (Travian Games GmbH)


Lars is currently leading the Munich-based games developer & publisher Travian Games as CEO. With his business background, he joined the company as Product Manager in 2010 after gaining experience on other projects in the games industry for a few years. Since then, he's worked his way up and – being one of their own – earned the respect and trust from his peers along the way. Lars believes passion is contagious and focuses strongly on building and coaching enthusiastic teams with talented, diverse, inspirational, and all-around awesome people. He enjoys thinking outside the box and is rarely fond of the status quo. When Lars is not busy moving the company forward, he enjoys spending time with his two-year old daughter practicing persuasion techniques. As he considers himself an honorary Texan, y'all might well run into him wherever there's good barbecue in...

Flurin Jenal (Struckd AG)


Flurin Jenal is the founder of Struckd AG, one of Switzerlands fastest growing gaming startups. After starting with game development 16 years ago Flurin studied Game Design at the Zürich University of the Arts 5 years long. Still being passionate about game creation he then jumped into the professional execution and had his biggest learnings once he had to make a living out of his passion. With an entrepreneural DNA he commited to create a solid business model without any side jobs necessary. After an incubation phase and freelancing in the small but therefore even more competitive Swiss gaming environment his co-founder and he came up with a simple but promising idea: If gaming is such a huge trend, why not making it even easier and more accessible for beginners to create their own games? The gaming platform and editor "Struckd"...

Kalle Kaivola (rcp - remote control productions)


Kalle Kaivola is COO at remote control productions, Europe's biggest developer family . As a member of rcp's executive leadership team he is focused on advancing the studios of the family and helping them to deliver high-quality games. An outgoing, dynamic business leader with more than a decade of experience in the videogames industry, before joining rcp Kalle was Head of Licensed Games at Next Games where he worked on games such as "The Walking Dead: No Man's Land". Prior to Next Games, he held senior roles at Rovio Entertainment, where he was in charge of setting up their publishing program and external development, first as Director Development and later as Senior Vice President, Product and Publishing.

Hasan Karimi (Iran Computer and Video Game Foundation)


Hasan currently is the President of Iran Computer and Video Game Foundation ( IRCG ) and responsible to make regulations for video game industry in IRAN.

the foundation main objective is to plan for and support the cultural, artistic, technical and business activities in the Iranian game industry.

Before joining IRCG, Hasan was game developer and writer for video game industry from 2008.

 

 

 

Christopher Kassulke (HandyGames)


Christopher Kassulke is CEO and co-founder of HandyGames™ (www.handy-games.com). Founded in 2000, HandyGames is one of the oldest developers of mobile games and experts in the mobile advertisement space. The company started out as a quality developer of feature phone games and fully transitioned to “mobile games 2.0”. With the mission “Beyond Mobile” the developer is reaching out to new platforms like PC and Consoles with its huge portfolio of blockbusters.

Billy Khan (id Software)


Billy Ethan Khan is the Lead Project Programmer of the award winning DOOM (2016) and the Lead Engine Programmer of idTech6 at id Software. DOOM(2016) is the first game to use idTech6, the latest and most advanced version of id Software's famous engine technology to date. Over the last 17 years in the games industry, Billy has worked on technology for many blockbuster franchises and shipped a plethora of AAA games such as DOOM (2016), Dishonored 2, Wolfenstein - The New Order, DOOM 3 -BFG Edition, Halo Wars, Age of Empires 3 and Age of Mythology. Billy is on twitter

Jan Klose (Deck13 Interactive)


Jan Klose ist Gründer und Mitgesellschafter von bei Deck13 Interactive mit zurzeit etwa 40 Mitarbeitern. Der studierte Medienwirt (FH Wiesbaden) verfügt über mehr as 12 Jahre Erfahrung in der Branche und hat über 20 Computer- und Videospielprojekte geleitet, welche eine ganze Reihe von Auszeichnungen gewonnen haben, darunter "Bestes deutsches Spiel" und "Beste Story". Einer der bekanntesten Titel ist das Action-Rollenspiel "Lords of the Fallen".

Sven Erik Knop (Perforce Software UK Ltd)


Sven Erik Knop is the Principal Solutions Engineer at Perforce Software, designing, implementing and maintaining high-performance version management solutions for large customers in industries like gaming, chip design and automotive. He joined Perforce in 2007 as a Senior Consultant with a strong background in software development and large scale databases. Besides deploying and optimising hundreds of Perforce installations, he has presented at many conferences and and is a regular contributor to blogs and industry publications on versioning and best practices for development and deployment. Sven Erik holds a physics degree from the University of Essen, Germany.

Sebastian Knopp (Crucial Path Ltd.)


Sebastian has over 16 years of experience in the tech-industry. In the recent 10 years he focused on the mobile ecosystem. Sebastian co-founded one of the first mobile marketing and development agencies in South Germany, headed product and marketing at Xyologic which was acquired by NASDAQ-Listed Mandalay and helped building up marketing at flaregames.

As part of Crucial Path, a gaming and eCommerce consultancy, he is focused on growth and marketing in mobile gaming. He can be accredited with being a lead contributor on mobile game blockbusters such as Gear.Club, Royal Revolt 2, Olympus Rising, Nonstop Knight and many more.

He is a frequent contributor to Mobile Marketing Review and developer of App Keywords...

Tilmann Kohlhaase (University of Applied Sciences and Arts Darmstadt)


Prof. Tilmann Kohlhaase started as a filmmaker and storyteller. The genres of his work include life-action, documentary, stop motion, 2D-animation, 3D-computeraniamtion, SFX. He collaborated on other films in the fields of writing, directing, editing and photography. The major part of his works is addressed to young audiences and composes animation and live action. Since 1996 he is also teaching animation at the academy for film and television in Potsdam-Babelsberg. Since 2004 he has a professorship for animation and game production at the department of media at the University of Applied Science at Darmstadt, where he developed the study program of “animation&game”. His main research is focused on “NonPhotoRealistic Rendering”, “Animation for Games”, and “Storytelling in Virtual Reality”.

Philipp Kolhoff (KING Art Games)


Philipp Kolhoff is Head of Programming at KING Art Games. For ten years he is trying to keep the staff of now 12 coders at work. He wants to empower all team members at KING Art Games through carefully chosen or in-house developed tools and ever evolving workflows. Whenever suitable he tries to help shape game design on the titles he is coding, lately the upcoming RTS "Iron Harvest".

Klaus Krischok (Goethe-Institut)


Klaus Krischok is currently head of the information department at Goethe-Institut’s head office. Previous postings took him to the UK, Canada, Australia and Israel. In his current job he is responsible for the institute’s digital content, its network of libraries as well as its visitors program.

Linda Kruse (the Good Evil GmbH)


Linda Kruse is game designer and co-founder of the Good Evil GmbH. Before her M.A. in Game Development and Research, Linda graduated with a B.A. in Creative Producing. She has been working as producer, web designer and in film distribution. Linda’s aim is now to secure the upbringing of a better planet through games & play. She lectures game design at the University of Applied Science Mainz and was recently elected as a board member of the "GAME Bundesverband der deutschen Games-Branche e.V.“.

Kim Kulling (SLM-Solutions Group AG ( Lübeck ))


Short CV:

  • 2001 - 2007:   Intes GmbH, Stuttgart- SW-Developer for FE-Modeller
  • 2007 - 2016:   Drägerwerk, Luebeck - SW-Engineer for modern UI
  • 2017 - now :   SLM-Solutions, Luebeck -  Group

Kim Kulling works since 2003 as a professional software developer and tools developer for games as a hobbyist. Has a strong technical background in modern user interfaces for embbeded devices, FE-simulations, 3D-realtime-rendering for games and data-processing in various ways.

One of three creators of the Asset-Importer-Lib in 2006, which can be used to import most of the common model formats like Collada, Blender, obj and many others.

At the moment main maintainer of the Asset-Importer-Lib. Father of 2 children...

Jiri Kupiainen (Matchmade)


16th year in the Finnish games business, working as an engineer, producer, Disney VP, and startup founder. Sold previous gaming company Rocket Pack to Disney for 8 figures 365 days after founding. Current company Shark Punch recently raised a $1.2m seed round led by London Venture Partners. Never punched a shark, but I did once punch a sea lion that bit me in the head.

David Kuri (Three Eyed Games / Volkswagen AG)


Tech dude, game programmer, heavy metal musician. Started studying Computer Science in Magdeburg and working for Volkswagen in 2009. Got involved with Acagamics e.V. as Head of Industrial Relations. Spent some time at Piranha Bytes in Essen, developing global illumination solutions. As you read this, I`m probably thinking about Real-Time Ray Tracing, revolutionizing Volkswagen`s IT with the Virtual Engineering Lab, working on indie games for newly founded Three Eyed Games or shredding some new songs for my band Booze Control.

Stephanie Lang (BIU - Bundesverband Interaktive Unterhaltungssoftware e.V.)


Stephanie worked for the Games Association – BIU since April 2015. The recently launched networks BIU.Dev & BIU.Net are directed towards small- and mid-sized developers as well as all other market participants with the goal of creating a German-wide network of exchange and support for the games industry. Due to this she is glad to contribute all her funding experience to the network efforts of BIU.Dev and BIU.net concerning funding questions, workshops and other services.

Before Stephanie worked for the regional Media Fund of Baden-Wurttemberg for 9 years. She was responsible for the Digtial Content Funding program. A promotion fund of 500.000 € per year for all interactive products like games, applications or transmedia projects. Projects like “The Inner World” from Studio...

Eike Langbehn (Human-Computer Interaction, University of Hamburg)


Eike Langbehn is a researcher, game developer, and doctoral candidate. He works at the Human-Computer Interaction group at Hamburg University on investigating perceptually-inspired locomotion user interfaces for virtual reality. Besides, he works on creating indie games. Before, Eike was a Unity3D developer at a Hamburg games company and founded total verpLANt e.V. He studied computer science in Oldenburg and Hamburg. Eike has produced a notable body of research with several research paper publications in renowned international conferences (e.g. IEEE VR, ACM VRST) and journals (e.g. IEEE TVCG, ACM TAP) in the field. Moreover, he is routinely giving talks at meetings and gatherings on virtual reality, game development, and related fields (e.g. PLAY Festival, Researching Games, VR Meetup).

Chris Lattner (THE ROOM - Live Escape Game Berlin)


Chris Lattner. After 28 years working as a professional DJ playing techno and house in clubs around the world, Chris decided it was time for something completely different. His first escape game experience in London in March 2013 was the ignition point for the decision to open his own escape game in Berlin. Together with his business parter Jochen Krüger and their former geocaching crew, he opened THE ROOM on the 3rd of October 2014 after a year of planing and six months of building. Their first two rooms, GO WEST and THE BEAST OF BERLIN were more successful than they ever imagined and the business quickly grew to a point where a third room made sense. The goal with the third room was to create something groundbreaking in terms of set design and technical equipment, thus the team was expanded to include Malte Eiben, who is responsible for...

Ruth Lemmen (Consulting)


Ruth Lemmen co - developed the concept for Womenize! - the action day for new talent in Tech, Digital Business and Media and is the event’s program director. Ruth is an experienced project and event manager. From 2006 - 2013 she worked for the Federal German Trade Association for Interactive Entertainment Software (BIU) and was among several other events in charge of gamescom the world biggest trade fair show for interactive entertainment. Ruth has strong networking abilities and her focus is with the International games, film and digital media industries. She is specialized in media literacy themes, funding questions, gamification and Serious Games and also working as an expert for the European Commission. She started her career in the mid 90s in a post production studio producing animation and VFX for Film and TV based in Potsdam Babelsberg where she...

Michael Liebe (Booster Space)


Michael Liebe is CEO and founder of Booster Space and head of the International Games Week Berlin. Booster Space is a brand builder, event organizer and consultant for the games, online technology and “new media” industries: connecting business, technology and culture. Made with Love in Berlin. In the year of VR, 2016, we started developing our first own game: DuelVR – a Western themed multiplayer game designed especially for the HTC Vive interface. In November 16 the company produces the first VR NOW Tech Biz Art conference including high profile international speakers and an award show, hosted by the Virtual Reality association Berlin-Brandenbenburg. Michael is an advocate of crowdfunding and supports Kickstarter as Outreach Games in Europe since January ‘16.

Odile Limpach (SpielFabrique)


Professor Odile Limpach teaches Economics and entrepreneurship at the Cologne Game Lab. She also works as Strategic Consultant for serious games and cross-media projects.
Between 2007 and 2014, she was the managing director at the German entertainment software studio Blue Byte. Before she was the managing director of Ubisoft GmbH. She graduated from business school in France and completed her MBA in the USA. Odile Limpach is also involved as a volunteer in the areas of vocational training and media development. Furthermore, she acts as an advisor (CCEF) for the French Ministry for International Business Development.

Shirley Lin (Nexway)


Shirley is a seasoned international business development executive focusing on mobile AdTech for gaming, monetization, user acquisition and investment. She was a serial entrepreneur and advisor to startups and a frequent speaker/judge in international conferences. With deep connections in Silicon Valley, China and Europe, she specializes in cross border operations, building strategic partnership and M&A. Nexway is a French company building payment gateway and web services for distribution of PC apps and games. Shirley started her career as an aerospace developer on Space Shuttle at NASA, Texas with a Master’s degree in CS/Math/Stat.

Falko Löffler (Freelance Writer)


Falko Löffler started writing interactive fiction on the C=64 and has a degree as Master of Arts in literature and media science. In 1996 he entered the games industry and became a freelance writer in 2003. He has written tons of text for games as a story designer, translator or editor for major publishers and small developers. Furthermore, he worked as a scriptwriter for a TV series and has published four novels, two non-fiction books and a story collection.

Gunnar Lott (Visibility Communications)


Gunnar Lott was a well-known games journalist from 1998 to 2007. He started as a trainee and went on to become Editor-in-Chief of GameStar, then the world´s biggest PC-Gaming magazine. He founded and led two other mags, GamePro Germany and Making Games (a publication for game developers).

In 2007, he made the move from print to online, taking on a business role, leading GameStar.de to become Germany´s biggest editorial gaming portal. In 2011 he left publishing for the games industry and became Head of PR at the online games category leader Gameforge, accepting responsibility for global Public Relations, Events and Sponsorships and the company´s portal (gameforge.com). In early 2012 he joined flaregames, a startup focused on free to play mobile games, taking on the role of Communications Director. 

In late 2013 he founded his own PR agency...

Pascal Luban (The Game Design Studio)


Pascal is a freelance creative director and game designer based in France.

Working as game designer since 1995, he has been commissioned by major studios and publishers including Activision, SCEE, Ubisoft and DICE. In particular, he was lead level designer on the ´versus´ multiplayer versions of both Splinter Cell - Pandora Tomorrow and Chaos Theory and creative director on Wanted – Weapons of Fate. 
Leveraging his design experience on consoles, Pascal works on mobile games (Wars & Battles, Hockey Legends, Tropical Wars).


His mobile game, The One Hope, published by Gmedia, received the Best In Gaming award at the 2009 Digital Media Awards of Dublin. 

Pascal is design consultant for the Kainuu Gaming Cluster in Finland and gives master classes in Europe.

Marc Lustigman (Darjeeling)


After 10 years in the media industry and 2 years working at the head of medias and special operations at MK2 (1st french independent cinema network), Marc co-founded Darjeeling in 2009, a production company specialized in linear/interactive content and new forms of storytelling for the new medias.  In 2011, Darjeeling launched in collaboration with ARTE France an ambitious transmedia project around the renowned science fiction author Philip K.Dick. This 360° production was composed of a documentary, a videogame and a short film in VR. This project was the occasion to expand the activity of the company to narrative videogame, seen as a powerful and relevant medium to tell the complexity of our world.

Kalvin Lyle (Square Enix IO-Interactive)


Kalvin Lyle has been working in games since 1996 when he joined Bioware to work on MDK2, Baldur’s Gate & Neverwinter Nights. With a strong background in art production and direction he has spent the last 20 years in game production. Recently his focus has turned to outsource management for titles such as Crysis 3, Ryse and Hitman. Kalvin is now the studio Outsourcing Manager at Io-Interactive where his focus is on helping teams maximize externalized production scale and flexibility.

Stefan Marcinek (ASSEMBLE Entertainment GmbH)


Stefan Marcinek is in the gaming industry since 1998 as a freelance editor. From 2000 to 2001 he was the editor in chief of the german headquarters of Gameloft. After a short adventure as a PR manager he opened the Indie-Publisher Comport Interactive in 2003. In August 2006 he founded together with a business partner Kalypso Media. Since then Kalypso has become one of the worldwide leading independent games publisher and developer, best known for Patrician, Port Royale, Dungeons, Tropico 3-5, Rise of Venice, Grand Ages and many more titles.

Robert Maroschik (MegaDev GmbH)


Robert started gaming in the late 90s with Warcraft I, II, StarCraft and Command&Conquer. After Highschool he went to Munich for studies; instead of learning for his engineering degree though, he founded the rock radio station "Hurricane Rock" - a very succesfull webradio that in 2009 became Germany&;s 2nd biggest webradio station. After selling the radio station in 2010/2011 he decided to study law at the Ludwigs-Maximilian-Universität in Munich, Germany with major focus on Intellectual Property Law, concentrating on modern data regulations. It was during this time when he met his later-to-be co-founder Christian and decided to found MegaDev together in 2015 .

Today the MegaDev GmbH is the world...

Jakub Marszałkowski (Game Industry Conference / Indie Games Polska)


Jakub Marszałkowski is an event organizer and networking person in the Polish and Central European game industry. For four years now he has been leading the Game Industry Conference in Poznan. He cooperates with several other conferences in the region, serving as an advisor, ambassador, networking speakers, providing visibility and promotion. Jakub is one of founders and Board Member of the Indie Games Polska foundation, where he works to help small studios with publicity, international contacts and marketing.
His day job is at Poznan University of Technology as a researcher in the areas of optimization, e-commerce and cloud computing and a teacher of game design and algorithms courses. In 2014 he was endowed with the highest award for Ph.D. candidates in Poland, the Ministry’s Scholarship, as the...

Camille Martinache (nevaly)


Camille Martinache is one of the founding members and current Product and Partner Manager of the influencer marketing agency nevaly. During his studies in Business Innovation at the University of St. Gallen, Camille already followed his entrepreneurial drive and co-founded an online distribution company for consumer goods. After a brief but elevating experience in a social co-working space, he decided to combine his passion for gaming and an entrepreneurship by joining the founding team of nevaly.

Daniel Marx (Osmotic Studios)


Daniel is Co-Founder, Game Designer and Producer of Osmotic Studios, a small independent game development studio based in Hamburg.

Daniel started out working for Daedalic Entertainment for about 2.5 years before completing a master degree in Time-Based Media (Games) at the HAW Hamburg. At this so-called "Games Master" co-student Melanie Taylor created the prototype "GroundPlay", which was able to win the German Video Games Award for Best Newcomer Concept in 2013. Together with Michael, another Games Master student, they decided to found Osmotic Studios.

In 2017 the studio released their debut title "Orwell", a privacy invasion thriller, for which Daniel was responsible for game design and writing. To date Orwell has been nominated for "Excellence in Narrative" at the IGF Awards, "Games for Impact" at The Game Awards, as well as the Cultural...

Frederik Maucksch (xymatic GmbH)


Computer enthusiast since his childhood, started programming on C64, Atari ST and early Macintosh computers. Developed an interest in 3D graphics programming, further specializing on OpenGL. Studied "Computational Visualistics" at the Otto-von-Guericke University / Magdeburg. Did research on medical imaging and MRI segmentation. Started to work on native 3D-Engine technology and novel interaction patterns, such as smartphone/touch-tabletop interaction around 2008. Founded xymatic GmbH in 2011, developing an award-winning AR game (reflow), novel 3D Web-Engine technology (DELIGHT), custom advanced machine learning solutions and realizing multiple large-scale projects with big brands. Recently ventured into the emerging WebVR space with Delight VR -- a technology enabling VR content delivery to about a million of people each day.

Julian Mautner (stillalive studios GmbH)


  • Founder and Lead Developer of stillalive studios GmbH
  • Master Degree in Physics, quantum information theory 
  • Masterthesis on artificial intelligence
  • 10+ years of programming experience
  • Experienced Speaker: Siggraph Asia, Quo Vadis, ControlConf, Dreamhack, Universities, among others.
  • Part of “Google Summer of Code” 2008 in Game-Development for crystalspace engine3rd place 2011

Graham McAllister (Player Research)


Graham is the Director of Player Research, an award-winning UX research and playtesting studio based in Brighton, UK. Graham is a BAFTA Games member and has written regular columns on UX research for EDGE and GamesIndustry.biz. He's spoken at conferences worldwide such as GDC Europe and China, PocketGamer Connects, MGF, Reboot Develop, Droidcon and many others.

Riana McKeith (Wooga)


Riana McKeith is art director at Berlin based mobile games developer Wooga. She heads the art team of Wooga’s internal Arcade Studio, that focuses on the development of mobile puzzle games. In her role she oversees the visual development of two projects and at the same time serves as art lead for FUTURAMA: Game of Drones, a match 4 puzzler that launched earlier in 2016 and tells an all new FUTURAMA story through animated comic strips. Riana also masters the fine art of baking, which adds a sweet extra to the joy of working in her team. Before joining Wooga in 2012 she worked as an artist at PopCap in her home town of Dublin, Ireland.

Hassan Mehdiasl (Sourena Game Studio - AllPays)


Hassan Mehdiasl is the founder and CEO of Sourena Game Studio in Tehran. A producer and publisher of computer games is also the founder of online payment system AllPays which connects overseas companies to Iran market and they can sell their digital goods and services to Iranian very easily. Sourena and Allpays are primarily working with International clients such Travian, Gamigo, GameGorge, Animoca brands and big payment companies like Xsolla, MOL, Primero pay etc...

Atul Mehra (Spearhead Games)


Atul is a co-founder of Spearhead Games in Montreal and has been working in the game industry for over 12 years in various roles as Development Manager and Development Director.  These roles over time have covered all the disciplines of game development and over the years he has helped shipped 9 AAA titles such as FIFA, Need For Speed, Army of Two and as well has shipped 3 indie titles Tiny Brains, ACE and Stories The Path of Destinies with Spearhead.

Liz Mercuri (Unity Technologies)


Liz Mercuri is an Educational Evangelist at Unity Technologies, where she enjoys educating and inspiring the next generation of game developers. A Women in Games Ambassador and recent Computer Game Software Development graduate herself, she realises the importance of empowering and instilling confidence in developers and promoting diversity in the development community. In 2014, Liz was gratefully awarded a Prince William Scholarship, a partnership between BAFTA & Warner Bros. to study an MSc in Computer Game Software Development at Sheffield Hallam University. In 2016, Liz was featured as one of Develop's 30 Under 30 and attended GDC with Microsoft as part of their Game Changers (Women in Games) Initiative. Liz is also a proud member of BAFTA Crew Games & Warner Bros. Creative Talent. Liz recently spoke at the Career Seminar Day of GDC 2017, where she...

Fawzi Mesmar (King)


A passionate game designer with over 14 years of experience in the industry, He has worked on multiple platforms (PC, Xbox360, XBLA, GBA, Facebook, iOS and Android). During the course of his career Fawzi has shipped over 20 games, many of them went to become big successes worldwide in many game development companies such as King in Germany, enish Japan, Gameloft New Zealand, and Atlus to name a few. Recent releases include: Candy Crush Jelly Saga, Ice Age Adventures, My little pony Friendship is magic, Littlest Petshop and Persona 3 Social all multimillion player hits. Fawzi is also a competitive gamer, he was a WCG (world Cyber games) 3rd place national finalist in STARCRAFT 2010, and 5th place national finalist in Super Street Fighter 4 Arcade Edition in 2012.

Vlad Micu (Data Realms)


Vlad is a business development professional in the game industry with a strong reputation for creating long-term relationships and generating new sources of revenue that lead to significant returns. Experienced evangelist with a strong network who is equally able to take the lead as well as be part of a team. Established track record of being able to easily adapt to new challenges, people and environments in order to deliver success. 

With his own company VGVisionary, Vlad likes to travel the world to speak at events, meet with game developers and offer advice, contacts and support to whoever needs them. 

You can watch his previous talks and lectures at www.youtube.com/vgvisionary

Gabriela Middlebrook (Creative Assembly)


Gabriela is a Game Designer currently working for the Total War team at Creative Assembly in England. Prior to that she worked for Ubisoft on the Far Cry team as a Game Designer and as a Story Consultant for an unreleased title. Her passions include narrative design as well as multipayer and social systems design.

Sebastian Mittag (Studio Fizbin GmbH)


At the age of 13, Sebastian created his first self-published magazine "the viking". He sold 22 copies, 3 of which were bought by his own grandmother. But his path to the media industry was predestinated in just a matter of time. It would be another 14 years until he would earn his B.A. in “media production” and his diploma in "interactive media conception" at the Institute of Animation, a sector of the well-known “Filmakademie Baden-Württemberg". In 2011, he co‐founded Studio Fizbin in Ludwigsburg and since then leads the interactive content development of the company as its Game Director. The award-winning point & click adventure game “The Inner World” was Sebastian’s diploma project and also his very first full scale videogame. Pitching new ideas, writing concepts and working as the creative lead on every major project at Fizbin is...

Eline Muijres (Dutch Game Garden)


Eline is Communications Manager at Dutch Game Garden, a game incubator and business center with 3 locations in the Netherlands. Eline has a background in PR, marketing, and production, previously at independent game studio Game Oven, known for Bounden and Fingle. With her experiences of the inner workings of a small game studio, she aims to spread knowledge about game business topics to indie developers. From her position at Dutch Game Garden, she supports and connects people by organizing various events, workshops, classes, and training sessions for game developers. 

Eline views games, or play in general, as an exciting form of art that is mostly unexplored, and loves to play alternative, experimental games. 

Maximilian Nemmert (Squad Loft)


Born in 1983, Max started playing computer games at the age of 5 and never stopped since. He got into programming (incl. first text-based adventures) at the age of 7. With 12 years, he joined the team developing the first homepages for companies like Deutsche Bank and Motorola.

His further professional life lead him from human resource management to the private equity industry to management consulting where he worked his way up from working student to shareholder of a small consultancy within 6 years.

Max entered the game industry by founding Squad Loft in 2013 because all that years, games and gaming remained his true passion.

Nico Nowarra (Experimental Game GmbH)


Nico Nowarra has been working for fifteen years as a freelance journalist and author. He has written numerous scripts for audio and computer games and regularly publishes articles in the magazine “c’t” from Heise publishing. He also co-authored the “Diary of an Egomaniac” and participated in its conversion to audio book. He currently works as a lecturer in the subjects of storytelling, level and world design and as project manager at a number of universities in Berlin and Brandenburg. Nico Nowarra has extensive experience both in the conception of stories and the design of gameplay sequences.

Claas Oehler (Ihde & Partner)


Claas Oehler studied musicology and law in Berlin (Humboldt University) followed by postgraduate judicial traineeship; admitted to the bar in 2002; research fellow at the Viadrina European University (Commercial & Corporate Law) and phD studies, partner at the Berlin office of a regional law partnership since 2002; merged with Ihde & Partner Rechtsanwälte in 2006.
Claas Oehler was an initiator, legal adviser and a managing director to the Federal Association of the Computer Games Industries (G.A.M.E.) for 10 years. He also has been managing as an interim CEO the German age rating organization for video games (USK) for two years. Claas has a seat in the advisory board for creative industries of the Berlin Chamber of Commerce. He has also been chair speaker of the Consumer...

Andrew Paradise (Skillz Inc.)


Andrew Paradise is the CEO and founder of Skillz, the worldwide leader in mobile eSports. Andrew is a serial entrepreneur with a successful track record. Prior to Skillz, Andrew founded AisleBuyer, which was sold to Intuit (NASDAQ: INTU) in April 2012 as well as Photrade, which was sold in 2009 to MPA Inc. He has also worked in venture capital and private equity investing for Fort Washington Capital Partners and The Watermill Group. Andrew learned to program at age seven by hacking a video game with a hex editor and later wrote his first game in Pascal. Andrew founded Skillz because he believes in making mobile games more fun for players while making game creation more lucrative for developers.

Arne Peters (ESL - Turtle Entertainment)


 Arne manages  ESLs global strategic relations and technology offers to the games industry. 

Alexander Pieper (Studio Fizbin)


Born in 1985, right after the videogame crash and in the beginning of a new golden age, he grew up with NES, SNES, Mega Drive and his first PC. In 1997 he read a BASIC-Book and programmed his first Text-Adventure for his brother’s birthday, „Survive Afternoon School“. As he dived further in programming and the architecture of videogames, he started studying Applied Computer Sciences in 2007. After a workshop with the „Filmakademie“, his decision was set. He wanted to make story-driven games for a living. Games, which should take the player to places they’ve never been before.

Alexander then founded Studio Fizbin together with Sebastian and Mareike and took over the role of the Technical Director in 2011 and began working on his biggest project till then, “The Inner World”. In 2013 “The Inner World” was released and found its way through the App-...

Johanna Pirker (Graz University of Technology)


Johanna Pirker is game developer, researcher, and educator, and an active and strong voice of the local indie developer community. She has long-lasting experience in evaluating, designing, and developing games and virtual realities and believes in them as tools to support learning, collaboration, and to solve real problems. In 2011/12 she started developing virtual worlds for physics education at Massachusetts Institute of Technology. Johanna has started in the industry as QA tester at EA and still consults studios in the field of games user research. At the moment she teaches game development at Graz University of Technology and researches games with focus on HCI, AI, UX, and VR technologies. She has authored and presented numerous publications. Currently working on the project ayearofplayingtheworld.com.

Marek Plichta (Spaces of Play)


Marek Plichta is the Game Designer and Art Director of Future Unfolding, as well as of award-winning games Spirits and Ordnungswissenschaft. He taught Game Design at the University of Applied Sciences in Potsdam, Germany and worked as an Researcher/Interaction Designer for the German Telekom Laboratories before. Marek is generally passionated about experimental media and physical movement.

Andreas Pohl (Microsoft Deutschland GmbH)


Andreas works in the Games industry for some years and is specialized in highly scale able backend architectures. He started working as Project Manager at the 4Players League, the eSports Platform from 4Players, which was one of the most visited sites in Germany. Early 2014 he was responsible for the Technical Direction of the new Mobile Game “Football Empire” by OnlineFussballManager. He was one of the first who used Service Fabric and the Actor Modell in a highly scale able backend system for Games. As a Technical Evangelist for the games industry at Microsft he specializes in cloud, container and microservice architecture.

Arthur Protasio (Fableware Narrative Design)


Arthur Protasio is a storyteller at heart. Screenwriter at TV Globo and creative director at Fableware, a storytelling studio specialized in writing and developing content for multiple platforms and transmedia projects. As a Master in Design, Bachelor of Laws, and selected member of the Rio Criativo business incubator, his portfolio of prized products and services includes the Digital Emmy nominated TV show, Now Generation; the illustrated novella “Dark Scar”; the horror themed water slide, Xpirado; the mobile card game, Saint Seiya: Cosmo Cards; the first person shooter, Ballistic; the 2D platform action shooter, Holodrive; and the tactical RPG, Sword Legacy: Omen, awarded Best Storytelling at the SB Games Festival.

Tom Putzki (Tom Putzki Consulting / Wargaming.net)


Tom Putzki is a veteran in the games industry with a track record of more than 50 games from casual games to full price blockbuster. Tom began his career at the German developer Greenwood Entertainment and founded his first own company PIRANHA BYTES, developer of the GOTHIC-series, in 1997. After selling the company successfully 1999 he became co-founder and shareholder of the Phenomedia AG, famous for the Moorhuhn character. He stayed at Phenomedia and the successing phenomedia publishing gmbh in various management positions until May 2006. He founded his own consulting company in the beginning of 2006 and advices national and international clients both from the Games Industry and other Industries. Actually he runs the German office of Wargaming based in Berlin and is responsible for all communication through Eastern Europe. Tom was the founding...

Stefan Randelshofer (Blue Byte, a Ubisoft Studio)


Stefan has worked in the field of Audio and SoundDesign for TV and Movies since the end of the 90‘s. Then he decided to acquire more profound knowledge about the creative and technical part of Audio and started to study MultiMediaArts at the University of applied Science in Salzburg. He holds a Magister degree in Audio and Gamedesign and a Master degree in Management. In the mid 00’s he started to work on games as Sound Designer and Audio Director – i.e. EA -Battleforge, Piranha Bytes - Risen 3, Ubisoft – Champions of Anteria. He is a certified Fmod and Wwise User and teaches Soundscape Design for Games at the University of applied Sciences in Salzburg, at ETIC in Lisbon and at various SAE institutes in Germany. At the moment, he is the Audio Director at Ubisoft Blue Byte and is responsible for all...

Christian Rauda (GRAEF Rechtsanwälte)


Dr. Christian Rauda, partner in the media law boutique GRAEF Rechtsanwälte (Hamburg/Berlin) specializes in the law of computer games and is an expert in this field. He is a certified specialist in copyright and media law, a certified specialist in intellectual property law and a certified specialist in information technology law. He is a prolific speaker and writer, author of more than a dozen law books, amongst them "Law of computer games". Christian lectures at Johannes-Gutenberg Universität Mainz, Hamburg Media School, HTW Hochschule für Technik und Wirtschaft (game design studies), University of Hamburg and Bucerius Law School. He focuses on legally advising the games industry in all areas of copyright, trademark, licensing, data protection law.

Ville Rauma (Fingersoft)


Ville is a grizzly game development veteran with a programming background who is now enabling super talented teams to create the best mobile games on the planet.

At Fingersoft he has worked on titles reaching hundreds of millions of players including Hill Climb Racing and the new hit sequel Hill Climb Racing 2.

Thomas Reisenegger (ICO Partners)


Thomas Reisenegger works at the Brighton-based consulting and PR agency ICO Partners as a PR manager for games such as 'League of Legends', 'Smite', 'Paladins', 'Endless Space 2' and various indie titles like 'A Normal Lost Phone', 'Armello' and 'Blackwood Crossing'. Thomas also hosts regular PR workshops and talks at industry events. Before, he was a PR Manager at Austria's biggest App development agency, he worked 6 years as a Video Game Journalist.

Johannes Reithmann (Aesir Interactive GmbH)


Creative Director Aesir Interactive Jan 2015 - today; 

Gamedesign Consultant Aug 2014 - Dec 2014 Oct 2012 - Nov 2012;  

Game Designer Ubisoft (Mainz) Dec 2012 - Jul 2014; 

Game Design student Mediadesign Hochschule MDH Munich Oct 2009 - Jul 2012

Sebastian Risi (Center for Computer Games Research, IT University of Copenhagen)


Sebastian Risi is an Associate Professor at the IT University of Copenhagen where he is part of the Center for Computer Games Research and the Robotics, Evolution and Art Lab (REAL). His research interests include computational intelligence in games and procedural content generation. Risi completed his PhD in computer science from the University of Central Florida. Before starting his PhD he worked for Xaitment, an AI middleware company for games. He has won several best paper awards at GECCO, EvoMusArt, IJCNN, and the Continual Learning Workshop at NIPS for his work on adaptive systems, the HyperNEAT algorithm for evolving complex artificial neural networks, and music generation. He was a co-founder of FinchBeak, a company that focused on casual and educational social games enabled by AI technology and a...

Tim Rittmann (Booster Space)


Working with Michael Liebe and Booster Space as a Program Director for VR Now Con, , gamescom congress and Fachkonferenz. Interested in video games and other media and how they manage to suck you in – a more fancy/appropriate word for this concept is immersion. He even wrote a book about it. Used to be a journalist, writing for WIRED, Zeit Online and making TV pieces for 3sat nano and Kulturzeit. Heavily invested in telling everyone about the benefits and comforts of working for Berlin based video game companies. Loves TV shows and football and singing with other people.

Benjamin Rostalski (Stiftung Digitale Spielekultur – Digital Games Culture Foundation)


Benjamin Rostalski studied political sciences in Berlin until 2010. During his studies, he started testing digital games for the German age rating system (Entertainment Software Rating Board - USK). In 2010, he became a projects’ manager with USK. Since 2011, he heads the award committee of Germany’s National Videogame Award (Deutscher Computerspielpreis). In 2012, he joined Digital Games Culture Foundation (Stiftung Digitale Spielekultur). It strives to increase the acceptance of digital games and highlights their relevance in society, art, culture, research and the preservation of the digital heritage.

Janosch Sadowski (Fluffy Fairy Games)


Janosch is Co-CEO and Co-Founder of Fluffy Fairy Games, a fast growing mobile games studio. He founded two start-ups and worked as a consultant before deciding to launch FFG as an attempt to create mobile games that truly put the player first and center. The company has grown from a basement operation to seven-figure revenue in less than a year and employs 23 very passionate people devoted to making players happy.

David Salz (Sandbox Interactive GmbH)


David Salz has been working as a software engineer in the games industry for 15 years. He is co-founder and CTO of Sandbox Interactive, the Berlin-based independend game studio behind Albion Online (http://albiononline.com) Before he entered the world of MMORPG gaming, David co-founded another company; his previous studio Bitfield produced several games for PC and Nintendo DS, including the award-winning "Giana Sisters DS", the official successor of the 1980s cult game. Bitfield is also well-known for making the only commercial game engine for Nintendo DS which was used in more than 50 productions worldwide. David holds a degree in computer science and also works at the Games Academy, one of Europe's leading game development schools; he is head of the computer science department and member of...

Paweł Sasko (CD Projekt RED)


Journalist and Psychologist by education, Quest Designer by the desire of heart. Works on designing stories and quests for games since 12 years. Co-created few AAA RPGs, like “Two Worlds II” with the expansion pack, “Witcher 2”, “Witcher 3”, and both expansions for the latter - “Hearts of Stone” and “Blood and Wine”. For the quest “Family Matters” awarded with Golden Joystick in 2015 in category “Best Gaming Moment”. Currently works as Lead Technical Quest Designer in CD Projekt RED on a development of quests for “Cyberpunk 2077”.

Michael Schade (ROCKFISH Games GmbH)


As joint entrepreneurs for over 20 years, Michael and his long-term business partner Christian Lohr founded the independent PC and console games studio ROCKFISH Games in Hamburg, Germany in 2014. Together with their former team behind the critically acclaimed part 1 and 2 of the Galaxy on Fire series on board, they raised over $750k through a wildly successful crowdfunding campaign for EVERSPACE. The fast-paced 3D space shooter became a surprise hit on PC and console, combining AAA-style visuals, deep storytelling and optional VR support with the popular roguelike indie genre.

Prior, Michael has been spearheading 3D mobile gaming for almost a decade as CEO & Co-Founder of Fishlabs Entertainment. He had been member of the advisory board of GDC Europe, Osney Media’s Mobile Games Forum, Game-Connection and judge at the...

Christopher Schmitz (Square Enix IO-Interactive)


Christopher Schmitz joined the game industry in 1992 when game development was still lean and mean. For the past 10 years he supervised game development at Ubisoft Blue Byte in Dusseldorf, as well as Quantic Dream in Paris as Studio Production Director. Within these roles, he was overseeing development teams working on franchises like Anno, The Settlers, Assassins Creed, as well as Detroit-Become Human and Heavy Rain on PS4. Since 2016 he is serving as Executive Producer at Square Enix IO Interactive in Copenhagen directing the development of Hitman on PS4, Xbox and PC.

Felix Schniz (AAU Klagenfurt)


Felix Schniz is a PhD candidate and research assistant at the AAU Klagenfurt. Since April, he is also the director of studies for the master's degree programme 'Game Studies and Engineering.' In his dissertation, he aims to map the experience of the video game by investigating aspects of British culture in games by the developer 'The Chinese Room.' His further research interests entail environmental storytelling, gamification and video game pedagogy, and the ideological impact of virtual worlds.

Glen Schofield (Sledgehammer Games)


Glen Schofield is Studio Head and Founder of Sledgehammer Games, developers of 2011's Action Game of the Year - Call of Duty Modern Warfare 3 and 2014’s Call of Duty: Advanced Warfare. He has been creating video games for over 25 years. Prior to co-founding Sledgehammer Games, he was General Manager of EA's Visceral Games and creator of 2008's Action Game of the Year - Dead Space. While at EA, he also produced Return of the King, James Bond, and Knock-Out Kings. He has also directed game franchises such as Gex and Blood Omen.

Philomena Schwab (Stray Fawn Studio)


Philomena Schwab is a game designer from Zurich, Switzerland. Taking on different roles from programming to graphics to marketing she works with various indie teams. Recently she co-founded the game studio Stray Fawn Studio, which is currently developing the desktop games Niche - a genetics survival game and Nimbatus. Philomena recently wrote a master thesis about “Community building for indie game developers” and founded the indie collective Playful Oasis. As a chair member of the Swiss Game Developers association she helps her local game industry grow.

Philipp Sellier (Solid Sound)


Born in 1977 my first contact with filmmaking and especially soundpost was in 1998 at the famous BAVARIA Tonstudios near Munich. While working as an assistant in the huge mixing stages I madly fell in love with the whole process of creating soundtracks for movies. Here I also met Joern Poetzl, one of the eminent authorities in the Foley-Business these days, who I had the opportunity to work with for a couple of years (and dozens of big budget feature films).
Nowadays I’m running my own mixing and recording stage, providing all areas of sound and soundpostproduction for feature films, documentaries, radio plays AND (after the great experience of working as Sounddesigner on Mimimis’ SHADOW TACTICS with Filippo Beck-Peccoz last year) of course Games.
A new playground I’d definitely like to spend more time at in the future…

Tom Sengelaub (SensoMotoric Instruments (SMI))


Tom has been developing eye tracking algorithms and solutions for SensoMotoric Instruments (SMI) for 8 years. SMI has more than 25 years of experience in developing scientific grade eye tracking solutions for medical, research and applied markets. He had the chance to apply SMI's experience to virtual reality by leading the development of SMI's eye tracking upgrades for the Oculus Rift, HTC Vive and the Samsung GearVR. In his current position as Manager Solution Delivery, he is pioneering the application of eye tracking in AR and VR.

LK Shelley (Affiniti Ventures|AV(M) & IPC)


LK Shelley has over 17 years’ international experience in the US, EU and Asia/JP. She participated in and transacted investments from US$5-$900M and exited a couple of ventures of her own. LK Shelley is the Managing Partner at Affiniti Ventures|AV(M) & IPC, collectively it invests in early stage mobile first startup including technology, platforms, digital media and entertainment, content as well as mobile gaming. She holds MBA and MS degrees from MIT.

Peter Smits (PietSmiet UG & Co. KG)


I was studying media science in Cologne while working as a freelancer for german video game magazine GameStar when i pitched them a couple of video ideas. They didn't want them, so i tried them myself on youtube. It worked.

Florian Smolka (Mimimi Productions)


I'm Flo, Vfx/3D Artist at Mimimi Productions. While studying Game Design I took the opportunity to work on "daWindci". This is where I met most of the people I work with nowadays. The path from there on out was pretty straight forward. Got my Bachelors degree and started working full time at Mimimi where I've been involved in creating fantastic games since summer 2012. My scope of duties is rather diverse and includes all sorts of stuff between art and tech. But my true specialty lies in visual effects. Fire, smoke, magic, exploding laser sharks, you name it.

Daniel Stammler (Fluffy Fairy Games)


Daniel is Co-CEO and Co-Founder of Fluffy Fairy Games, a fast growing mobile games studio. He founded two start-ups and worked as a consultant before deciding to launch FFG as an attempt to create mobile games that truly put the player first and center. The company has grown from a basement operation to seven-figure revenue in less than a year and employs 23 very passionate people devoted to making players happy.

David Stark (David Stark)


David started out making games by repurposing business software on his parents' computer. After a degree in computer science from the University of Cambridge, he worked at a number of tech companies before striking out on his own as a freelancer, independent game developer, and open data enthusiast. He lives in Zurich with his partner and his two weird cats.

Martin Steinicke (University of Applied Sciences HTW Berlin, Creative Media Group)


Martin Steinicke (*1981) is a resarcher (Wissenschaftlicher Mitarbeiter) at the University of Applied Sciences HTW Berlin. Under the lead of Prof Dr.-Ing. Carsten Busch he researches the usage of Gamification and Applied Interactive Technologies (APITs) as well as their syntheses in Digital Game-based Learning (DGBL). In his courses Game & Interaction Design as well as DGBL he mentors his students on their epic quest to their very own digital (learning) game.

Matthew Steinke (Unannounced)


Matthew Steinke is hands-on developer with over 17 years in the industry, he has shipped a number of critically-acclaimed games including Mortal Kombat, Psi-Ops, Stranglehold, Splinter Cell and most recently, 2015’s Game of the Year, The Witcher 3: Wild Hunt. Having excelled in a variety of roles, his expertise spans multiple disciplines including programming, game design, level design and production.

Robin-Yann Storm (Io-Interactive)


Robin-Yann Storm used to be a game designer, a level designer, a scripter, modeller, environment artist, texture artist, and used a lot of tools during all those different jobs. Realising that tools should improve he became a freelance tool designer, helped design some Unity level editors, did a talk about how UX in tools is important, and then got hired to work full time as a Tools Designer at Io-Interactive, making sure that users are happy and their work flows gracefully.

Adam Streck (BoosterSpace)


Half game developer, half scientist (the non-mad variant). Started with games around 2000 by making a C++ based engines and organizing LARPs. Never stopped making games since, but also accidentally become a bio-mathematician. Published several free games across platforms (PC, Mobile, Console, Web, VR) and several articles on cancer data analysis. Currently leading a small VR studio working on the multiplayer HTC Vive title Duel VR, and working at the Einstein Centre for Mathematics Berlin.

Andreas Suika (Daedalic Studio West GmbH)


Andreas began his career more than 16 years ago at Blue Byte, where he worked as a Tester, Data Wizard and Level Designer on products like Battle Isle: Andosia Conflict and The Settlers 4. He subsequently took over as Lead Game Designer on Settlers 5 and 6, and Creative Director on Anno for Wii/DS and My Fitness Coach for the PS3. In addition to leading Blue Byte's flagship titles, he also spent time researching development processes and working on smaller projects like Anno for iOS.

 

Together with Klaas Kersting, Matthias Schindler and Georg Broxtermann, he co-founded flaregames, taking on the role of Creative Director. This mobile games studio develops and publishes F2P games for all relevant mobile platforms. In 2013, Andreas also began working as a freelance consultant, specialising in creative direction, game and level design....

Mariusz Szypura (Telehorse)


Mariusz Szypura is the owner and CEO of a Warsaw-based independent game developing studio called Telehorse.  Szypura studied at Poznan University of Technology. He has worked for advertising agencies as a graphic designer and creative director. He has been in charge of hundreds of campaigns and projects. He has co-operated with major record labels and designed several album covers. One of them was Silver Rocket’s "Tesla", for which he won the Fryderyk Award. The list of album covers includes works for the Grammy winner Włodek Pawlik and many Polish bestsellers.  What is more, Mariusz is an experienced musician with more than a dozen records under his belt. He has also composed original scores for two movies and produced albums and songs for other artists. Mariusz Szypura has always been a huge fan of indie games. Telehorse, established in 2013,...

Mel Taylor (Osmotic Studios)


Melanie is lead artist and business manager at Osmotic Studios as well as one of the three co-founders. As a graphic designer and concept artist with a bachelor´s degree in communication design as well as a master´s degree in game design, she took part in realizing many interactive projects, such as illustrative flash websites and alternate reality games, before founding Osmotic Studios. She has many years of experience in advertising and corporate publishing agencies as well as publishing companies. Additionally, she has a background in advertising management.

Markus Tessmann (InnoGames)


Markus Tessmann is Technical Artist for an unannounced mobile title at InnoGames. He has over twenty years of experience in computer art and animation, having previously worked at EA, Disney Interactive, Flaregames and Intelliscape Interactive. He founded the graphics company Rock Farm, and has also worked as an instructor at The Art Institute of Vancouver. Some notable projects Tessmann has been a part of include: the movie GI Joe: Valour vs. Venom and The Muppet’s Wizard of OZ, and games The Need for Speed and Disney/Pixar: Cars 2.

Kornelia Theuné (Arte)


tba

Jan Theysen (King Art)


Jan Theysen is co-founder of KING Art Games. As Creative Director he does everything that’s fun: Writing, game-design and producing. He wrote the stories for most KING Art Games and is currently working on Iron Harvest, KING Art’s upcoming RTS. Together with his business-partner Marc König he kept KING Art alive and kicking for 17 years.

Philipp Thiele (Osborne Clarke)


Philipp advises national and international companies as well as private clients in tax-related and corporate matters. He provides comprehensive tax and legal advice in the digital media/interactive entertainment sector. After finishing his undergraduate legal studies at the University of Osnabrück, Philipp worked as a research assistant at the Institute for Finance and Tax Law at the University of Osnabrück. Philipp went on to gain his Master of Laws (LL.M.) from the University of Edinburgh. While completing his legal training in Aachen and Cologne, Philipp worked in the tax department of an international corporate law firm in Frankfurt. He was admitted as a lawyer in 2014 and has since worked at Osborne Clarke. He is the author of various publications and a visiting lecturer at the University of Osnabrück where he also wrote his doctoral thesis (Ph.D.) in tax...

Johan Toresson (Gameport)


Business Developer and somewhat responsible at the Gameport Incubator.

Founder of the Creative Coast Festival.

Member of the Board @ Game City (Blekinge/Skåne)

Member of the Board @ Forgotten Key

Quite shit at Overwatch

Kadri Ugand (GameFounders, the Global Gaming Accelerator)


Kadri Ugand is the Co-founder of GameFounders, the global gaming startup accelerator. GameFounders has built up a network of 200+ mentors, partners and friends from the game industry to help young studios grow. Over the past few years she has seen over 1000 gaming startups and invested in 70 teams from 26 countries so far. Regularly speaking at games conferences around the globe on strategies, investment and networking, she enjoys contributing to the growth of exceptional teams. Kadri is also one of the founders of the IGDA Estonia chapter and co-founder of Digix, the first digital creative media incubator in the Baltic states.

Florian Uhde (Volkswagen AG / Three Eyed Games)


Florian began his endeavor of software development in 2009 as integrated student at Volkswagen. Being quickly drawn into the orbit of Acagamics, the sickly-sweet fruits of Unity3D were discovered. In 2016, after long years of honing his game development skills, it is time to return to Volkswagen! Joining the newly founded Virtual Engineering lab the current vocation is the exploration of AR/VR, disrupting classical engineering processes with the Microsoft HoloLens, HTC Vive and other incredible devices.

Guy Ulmer (GameIS)


Guy Ulmer is a board member at GameIS, the Israeli game industry association. In the past few years he has been an advocate of the Israeli game industry: doing advisory work for different parties and performing industry analysis work. He is also a speaker at and organizer of multiple industry related events and conferences in Israel such as GameISConf, DLD, IndustryCon, IconTLV and others.

Guy is carrying a B.Sc diploma in Computer Science and MBA in marketing and entrepreneurship from HUJI. His marketing seminar work on the correlation between games reviews and sales received a faculty honorary award.

Currently employed as verification CAE at Cadence Design Systems, Guy sits at the borderline between the hardware and software world and has extensive knowledge on both.

Thorsten Unger (Wegesrand)


Thorsten Unger is a serial entrepreneur and an expert in digital media. He is the founder of Wegesrand, a think tank focusing on digital innovation. He was the former chief executive officer of the association of the German gaming industry GAME. As a speaker, he talks about the meaning of games in an economic, social, political and cultural context. He also founded Zone 2 Connect, one of the leading providers of serious games and gamification in Germany, sold in 2015 to TÜV Rheinland. Thorsten Unger is consulting the German government, institutions and companies as well. He is a key-note speaker for games-related topics and has published contributions in several books. ​

 

 

Mark Val (PlayFab & ARX)


I ran multimillion user online projects. Entrepreneur, award-winning developer with 18 years of experience. Produced and directed many projects for corporations, private and public organizations around the world. In the gaming industries I built studios for Ubisoft, Unity Technologies and grew PlayFab from 0 to more than half of our global high-profile games while leading departments and pushing the limits for U.N.E.S.C.O., Marketel, Cossette and others. Clients include Mentos, Air Canada, Cadillac, L’Oréal Maybeline, Rogers and more than 40 others. During those years I worked in Zurich, London, Boston, Vancouver, Montreal, Samoa, Singapore and now Berlin. I am currently Founder of ARX where are augmenting collaboration by using Realtime Augmented Reality and AI.

ARX is a new kind of collaborative platform where teams interact with Holograms & Artificial...

Reginaldo Valadares (Rovio)


Reginaldo started his career 17 years ago in online multiplayer games in Brazil. In 2010 he took the lead of Glu Mobile’s studio in Sao Paulo where he released Blood and Glory, first free-to-play AAA experience on mobile. Reginaldo moved to Berlin later on to learn game business from the publishing side at Aeria Games. In 2015 he realised Germany was not cold enough, moved to Finland to be Head of Production for Rovio Stars and continued his migration through northern Europe to head Rovio's Stockholm office in Sweden, the home of Angry Birds 2.

André van Aaken (Yantami)


André van Aaken is owner of Yantami, a consulting agency focused on Community Management, Social Media Management, Consulting and Coaching. He made his first Community Management steps 1996 with CompuServe and is experienced as well in game monetization, sales and marketing. He is in the gaming industry since 2008.

Pieter van der Pijl (InFinCapital)


tba

Sander van der Vegte (MediaMonks)


A sixteen-year veteran in the game industry, Sander van der Vegte knows how to build games inside out. As Head of MediaMonks Games, Sander advises major brands, IPs and agencies in the production of new games and IPs. He has led the production of various celebrated games for clients such as Activision, Google, LEGO and Old Spice. With Destiny: Planet View, Sander was involved in the production of CSSDA’s Entertainment Site of the Year. Planet View was also nominated for both the FWA and the Awwwards Site of the Year. His latest hit is O Brasil Inteiro Oja, an integrated content and gaming platform for Google that includes 42 original minigames (played 1.8 million times in the first week). Sander started working in games as developer and game journalist. He then founded and directed a number of game studios, including Green Hill and Coin-Op....

Jeroen van Hasselt (Data Realms/Vogelsap)


Current: Game Designer and PR advisor for Planetoid Pioneers Previous: Creative Director, PR & Game Designer on The Flock.

Lies van Roessel (Alexander von Humboldt Institute for Internet and Society)


Lies van Roessel studied Communication Studies and New Media Studies at Utrecht University (NL), with a specialization in Game Studies, for which she took courses at the IT University of Copenhagen. In 2008 she graduated with a master’s thesis on Computer Game Literacy. From 2008 till 2013, Lies worked as a teacher and researcher at HKU University of the Arts Utrecht at the school of Games & Interaction. Here she did research into applied (serious) games and their development processes. One of her focus areas was how to design and develop games for health care. From 2014 on, Lies conducted a study on innovation and imitation in the game sector at the Humboldt Institute for Internet and Society, where she is currently an associated researcher. Furthermore, Lies writes her dissertation on...

Vera Velichko (Owl Studio)


I have been drawing since 1994 year. Past 8 years I have worked in game industry, during this time I went from a freelancer to an Art Director, and in 2015 year i founded my own company, named Owl Studio. Our studio work with it’s own project and like an art-outsource team for other game-development studios. We work with the greatest Russian and European game development companies. I also make an educational activities, and this year starts work on-line school for artists in our studio.

Annick Vins (Ubisoft)


Annick Vins will celebrate her 10 years in the gaming industry this summer. She joined Ubisoft in August 2007 and since worked on a broad range of games, starting with the very first Assassins Creed, but also covering brands such as Die Siedler (The Settlers), ANNO, Rayman, Ghost Recon or The Division.

Her computer sciences studies and work experience in an advertisement company gave her the right tools to work on all relevant digital subjects: websites, newsletters  or Social Media. Annick started to work with Influencers back in 2013.

Mario Viviani (Amazon Appstore)


Mario Viviani is Technology Evangelist at Amazon Appstore UK. He started mobile development in 2010, focusing on the Android platform. In 2011 he founded the mobile-focused startup Mariux Apps, developing both consumer-oriented and third-party apps, where he published more than 90 apps and reached more than 12 million total downloads. In 2013 he was awarded by Google of the Google Developer Expert title for Android, and has spoken at worldwide events including Droidcon, Big Android BBQ, Android Developer Days and Google I/O. Mario has also been an active part of the startup community. In 2015 he joined Amazon, where as Technology Evangelist he engages with the developer community and companies, presents Amazon newest technologies and ensures mobile app developers are up-to-date on Amazon devices and services.

Thomas Vogel (Blue Byte, a Ubisoft Studio)


Thomas Vogel, working as a Character Artist for Ubisoft Blue Byte, Duesseldorf. He has been working in the games industry since 2007.
His latest work was champions of Anteria were he was repsonsible for the overall look and feel of the characters. He worked on a couple of titels like battleforge, ikariam,
 
Thomas mentor game design students at the MediaDesign High school in Duesseldorf besides his work at Ubisoft .
Thomas teaches students with modern workflows which are used in game development. Besides the artistic skills he teach them how to work together with different people, game designers programmers and artist are all different. His goal is to shape up team players for the German industry. Besides his path he is keen to learn new techniques and willing to push the technical limitations for next gen realtime content...

Sara Lisa Vogl (VR BASE)


Sara Lisa Vogl (DE) A background in communication design & interactive media and in love with the idea of new worlds, Sara is on a mission to explore what VR and AR is and their potentials in the future. Especially fascinated by UX & art in VR she is working on the VR game Lucid Trips, teaches VR at Design Factory International Hamburg and guides longtime VR Trips in collaboration with academic researchers. A passionate advocate of sharing & caring Sara is an active member of the international and local VR community. After three years and exploring the early days of VR with hamburg based VR Nerds collective Sara is now setting up VR Base Berlin.

Arne von Öhsen (KING Art Games)


Arne von Öhsen is working for KING Art Games since 2010. He has been involved in the development of The Critter Chronicles, The Raven, Battle Worlds: Kronos, The Book of Unwritten Tales 2 and The Dwarves. He is responsible for bringing the KING Art Games titles to Current- and Last Gen Consoles.

Lorenzo von Petersdorff (Unterhaltungssoftware Selbstkontrolle (USK))


Lorenzo von Petersdorff attained his law degree with media law as main subject in Regensburg and finished his legal clerkship in Berlin. After a stint into the film production and distribution industry he joined the USK in 2015. His tasks include providing advice and supporting members of USK.online in all fields of online media (online and mobile games, social media, VOD, streaming, user generated content, …) in accordance with the Youth Protection State Agreement of Minors in the Media (JMStV). He is also responsible for any other legal business at the USK.

Mario von Rickenbach (Playables)


Mario von Rickenbach is a swiss game designer and developer, based in Zurich. He studied Game Design at the Zurich University of the Arts, and more recently co-founded Playables. His award-winning works include the games Mirage, Krautscape, Drei, Rakete and Plug & Play. He’s teaching game design at the University of Art and Design Lausanne (ECAL) in the Media & Interaction Design programme.

Wolfgang Walk (Grumpy Old Men)


Making games since 1991, on a professional level since 1995: 1995-2000 as an internal producer and author at Blue Byte, 2001-2005 as an internal producer at Massive Development. I have been a freelancing producer, author, director and designer ever since for numerous clients all over Europe. Since 2006 I’m also lecturing in these fields at a number of universities over Germany.

In 2014 Michael Hengst and I founded the consulting company “Grumpy Old Men”, specialized on consulting young start-ups in the games industry.

Chris Ward (Gregarious Mammal)


I explain cool tech to the World. I am a Technical Writer for and blogger. I have crazy projects in progress and will speak to anyone who listens.

Christof Wegmann (Exit Games GmbH)


Christof Wegmann is founder and CTO of Exit Games and develops the realtime, multiplayer, cross-platform product "Photon". Photon is used by more than 185,000 game developers - including companies like Square Enix, SEGA, 22cans, Codemasters, Glu, Nival, Microsoft Game Studios, Namco or World Golf Tour. The high performance Photon Server and Photon Cloud allow cross-platform gaming between PC, MAC, Browser, iPhone/iPad, Android, Windows Phone and other popular devices.

Teut Weidemann (Online Entertainment)


Teut Weidemann is an online games & f2p consultant and among consults clients world wide, among them Ubisoft, Digital Extremes, Edge of Reality, Headup Games & more – and Ubisoft Blue Byte on new online game projects after he assisted them on the browser game of the year “The Settlers Online”. Teut started in the games industry in the 1980’s and since shipped over 100 titles on most known platforms. After working for Apple Computer and Microsoft Games he founded his own developer Wings Simulations in 1996 which shipped the highly rewarded Panzer Elite for Psygnosis, a Sony company back then. After selling his company he joined CDV as CTO for more than 2 years where he was responsible for all development. Since 2007 he is consulting companies who have or want to enter the future of gaming: the online space. His recent project he consulted in...

Arief Widhiyasa (PT. Agate International)


Arief Widhiyasa is the founder and CEO of Agate Studio, a game development company that creates games to entertain people and to create impact in different area such as advertising, training, and education. Agate Studio now consist of 70 happy crews in Bandung, create more than 200 games, have more than 80 happy clients in serious games, and also have sister company in Jogja under name Agate Jogja. Arief Widhiyasa have a vision to bring Agate Studio as a leader and respected game company with world class standards in Indonesia.

Markus Wiemker (media Akademie - Hochschule Stuttgart (mAHS), University of Applied Sciences)


Markus Wiemker studied Sociology, Philosophy, and Psychology with the focus on Media and Cultural Studies at the University of Technology RWTH Aachen in Germany. He has been teaching Game Design and Game Studies at various schools and universities in Germany, Austria and Singapore and also developed Game Design curricula for institutions in Europe, Southeast Asia and West Africa. Currently he is Professor of Game Design at the Media Akademie - Hochschule Stuttgart (mAHS), University of Applied Sciences.

Nadia S. Zaboura (Zaboura Consulting / European Commission)


Nadia S. Zaboura is owner of Zaboura Consulting, a policy and PR consultancy for digital economy and society. Creating new frameworks and innovation strategies, her costumers range from governments, ministries and associations to companies in media, creative and ICT industry. In addition, she acts as speaker and experienced moderator at renowned conferences, think tanks and workshops, e.g. for Fraunhofer Society, Daimler, Federal Ministry of Family Affairs, ZDF, ZKM and Gamescom Congress - with topics ranging from blockchain, journalism and digital health to digital participation, literacy and gamification. Furthermore, as curator and manager of cross-cutting platforms she sustainably connects industry experts, researchers, politicians and creative minds, thus fostering synergies, growth and innovation: Her conference "...

Tony Zander (Vectr Ventures)


Tony Zander is the V.P., Product & Development, at Vectr Ventures. He oversees Vectr's Studio and leads product development for the portfolio. Tony has years of experience in creating global technology products. Prior to his work with Vectr, he has helped build numerous companies, including Microsoft's purchase of Flight Simulator. He has also led various launch teams for Microsoft (Xbox, Surface, Windows Phone, Research China) and Zynga Beijing.

Vladimir Zivkovic (Eipix Entertaiment)


As a passionate gamer i wanted to work on video games from my teenage years. I found myself as a 3d generalist working on various projects. In 2010 i started working on a Hidden Object adventure game working with a small team that now has over 70 project launched and many more in the works. Currently the CCO of Eipix entertainment and a Producer on an upcoming free to play project.

Piotr Zygadlo (Robot Gentleman)


Ex Artifex Mundi executive and co-founder with over 10 years of industry experience. Produced and co-produced over 30 games, mostly casual titles. In 2014 left Artifex Mundi to try to make his life as an independent games developer. In 2016 joined one of the most successful Polish gamedev studio Robot Gentleman where he plans to help build some great games

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